Beispiel #1
0
 void OnCollisionEnter(Collision collision)
 {
     if (_loaded && ((Time.time - _lastLigaseHitTime > hitRate) || !_isPursuing) && collision.gameObject.name.Equals("Tank"))
     {
         UnloadUbiquitinParticle();
         _lastLoadTime      = Time.time;
         _lastLigaseHitTime = Time.time;
         if (_substrate.CanBeUbiquinated)
         {
             if (ShipUbiquinated != null)
             {
                 ShipUbiquinated();
             }
             _substrate.AttachUbiquitin();
         }
         MaxSpeed        = _wanderSpeed;
         MaxAcceleration = _wanderAcceleration;
         _isPursuing     = false;
         _pursuingAgent.Remove(this);
     }
 }