// Update is called once per frame //void Update () { //} public void GenerateSubject() { _subj = Instantiate(_subjectPF, _subjectSpotRight.transform).GetComponent <SubjectDriver>(); // TODO randomize objects, rotation, more... _subj.Generate(); // TODO somewhere I need to give input access to the left but not the right _subj.SetNotInteractable(); _subjDrawing = Instantiate(_subjectPF, _subjectSpotLeft.transform).GetComponent <SubjectDriver>(); _subjDrawing.Generate(); _subjDrawing.gameObject.SetActive(false); //_subjDrawing.ReplaceMaterials(); }