Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (stunComponent.IsStun())
        {
            return;
        }

        if (!isDead)
        {
            agent.enabled = true;
            if (Vector3.Distance(agent.destination, playerObj.transform.position) > 1.0f)
            {
                agent.destination = playerObj.transform.position;
            }
        }
    }
Beispiel #2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (StunComponent && StunComponent.IsStun())
        {
            return;
        }

        float horizontalInput = Input.GetAxis("Horizontal");
        float verticalInput   = Input.GetAxis("Vertical");

        if (isInAir)
        {
            GetComponent <Rigidbody>().AddForce(Vector3.right * horizontalInput * moveMaxSpeed * jumpSpeedRatio, ForceMode.Force);
            GetComponent <Rigidbody>().AddForce(Vector3.forward * verticalInput * moveMaxSpeed * jumpSpeedRatio, ForceMode.Force);
        }
        else
        {
            GetComponent <Rigidbody>().AddForce(Vector3.right * horizontalInput * moveMaxSpeed, ForceMode.Force);
            GetComponent <Rigidbody>().AddForce(Vector3.forward * verticalInput * moveMaxSpeed, ForceMode.Force);
        }


        Vector3 targetDirection = (Vector3.right * horizontalInput + Vector3.forward * verticalInput).normalized;

        if (targetDirection.magnitude > 0.0f)
        {
            Quaternion targetRotation = Quaternion.LookRotation(targetDirection);
            transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, Time.deltaTime * rotationSpeed);
        }

        if (Input.GetKey("space") && !isInAir)
        {
            GetComponent <Rigidbody>().AddForce(Vector3.up * jumpHeight, ForceMode.Impulse);
            isInAir = true;
        }
    }