public static void LoadCharacter(RicePacket packet) { string characterName = packet.Reader.ReadUnicode(); var ack = new RicePacket(124); var ackStruct = new Structures.LoadCharAck { CharInfo = new Structures.CharInfo { Avatar = 1, Name = "charName", Cid = 1, City = 1, CurCarId = 1, ExpInfo = new Structures.ExpInfo { BaseExp = 0, CurExp = 0, NextExp = 0 }, HancoinGarage = 1, Level = 80, TeamId = 1, TeamName = "Staff", MitoMoney = 123456789 }, nCarSize = 1, CarInfo = new List <Structures.CarInfo>() { new Structures.CarInfo { AuctionOn = false, CarUnit = new Structures.CarUnit { AuctionCnt = 0, BaseColor = 0, CarID = 1, CarType = 24, Grade = 9, Mitron = 0.00f, Kmh = 200, SlotType = 0 }, Color = 0, MitronCapacity = 0.00f, MitronEfficiency = 0.00f } } }; ack.Writer.Write(ackStruct); packet.Sender.Send(ack); Log.WriteLine("Sent LoadCharAck"); }
public static void LoadCharacter(RicePacket packet) { string characterName = packet.Reader.ReadUnicode(); var ack = new RicePacket(124); var ackStruct = new Structures.LoadCharAck { CharInfo = new Structures.CharInfo { Avatar = 1, Name = "charName", Cid = 1, City = 1, CurCarId = 1, ExpInfo = new Structures.ExpInfo { BaseExp = 0, CurExp = 0, NextExp = 0 }, HancoinGarage = 1, Level = 80, TeamId = 1, TeamName = "Staff", MitoMoney = 123456789 }, nCarSize = 1, CarInfo = new List<Structures.CarInfo>() { new Structures.CarInfo { AuctionOn = false, CarUnit = new Structures.CarUnit { AuctionCnt = 0, BaseColor = 0, CarID = 1, CarType = 24, Grade = 9, Mitron = 0.00f, Kmh = 200, SlotType = 0 }, Color = 0, MitronCapacity = 0.00f, MitronEfficiency = 0.00f } } }; ack.Writer.Write(ackStruct); packet.Sender.Send(ack); Log.WriteLine("Sent LoadCharAck"); }
public static void LoadCharacter(RicePacket packet) { string characterName = packet.Reader.ReadUnicode(); packet.Sender.Player.ActiveCharacter = null; foreach (var c in packet.Sender.Player.Characters) { if (c.Name == characterName) { packet.Sender.Player.ActiveCharacter = c; } } if (packet.Sender.Player.ActiveCharacter == null) { Log.WriteLine("Rejecting {0} for invalid user-character combination.", packet.Sender.Player.User.Name); packet.Sender.Error("you_tried.avi"); return; } var character = packet.Sender.Player.ActiveCharacter; var ack = new RicePacket(124); var ackStruct = new Structures.LoadCharAck { CharInfo = character.GetInfo(), nCarSize = (uint)character.Garage.Count, CarInfo = character.Garage.Select(v => v.GetInfo()).ToList() }; ack.Writer.Write(ackStruct); packet.Sender.Send(ack); Log.WriteLine("Sent LoadCharAck"); var stat = new RicePacket(760); // StatUpdate for (int i = 0; i < 16; ++i) { stat.Writer.Write(0); } stat.Writer.Write(1000); stat.Writer.Write(9001); stat.Writer.Write(9002); stat.Writer.Write(9003); stat.Writer.Write(new byte[76]); packet.Sender.Send(stat); }
public static void LoadCharacter(RicePacket packet) { string characterName = packet.Reader.ReadUnicode(); var character = Rice.Game.Character.Retrieve(characterName); // TODO: verify this var user = Rice.Game.User.Retrieve(character.UID); packet.Sender.Player = new Rice.Game.Player(user); packet.Sender.Player.Characters = Rice.Game.Character.Retrieve(user.UID); packet.Sender.Player.ActiveCharacter = character; var ack = new RicePacket(124); var ackStruct = new Structures.LoadCharAck { CharInfo = character.GetInfo(), nCarSize = 1, CarInfo = new List <Structures.CarInfo>() { new Structures.CarInfo { AuctionOn = false, CarUnit = new Structures.CarUnit { AuctionCnt = 0, BaseColor = 0, CarID = 1, CarType = 24, Grade = 9, Mitron = 0.00f, Kmh = 200, SlotType = 0 }, Color = 0, MitronCapacity = 0.00f, MitronEfficiency = 0.00f } } }; ack.Writer.Write(ackStruct); packet.Sender.Send(ack); Log.WriteLine("Sent LoadCharAck"); }
public static void LoadCharacter(RicePacket packet) { string characterName = packet.Reader.ReadUnicode(); var character = Rice.Game.Character.Retrieve(characterName); // TODO: verify this var user = Rice.Game.User.Retrieve(character.UID); packet.Sender.Player = new Rice.Game.Player(user); packet.Sender.Player.Characters = Rice.Game.Character.Retrieve(user.UID); packet.Sender.Player.ActiveCharacter = character; var ack = new RicePacket(124); var ackStruct = new Structures.LoadCharAck { CharInfo = character.GetInfo(), nCarSize = 1, CarInfo = new List<Structures.CarInfo>() { new Structures.CarInfo { AuctionOn = false, CarUnit = new Structures.CarUnit { AuctionCnt = 0, BaseColor = 0, CarID = 1, CarType = 24, Grade = 9, Mitron = 0.00f, Kmh = 200, SlotType = 0 }, Color = 0, MitronCapacity = 0.00f, MitronEfficiency = 0.00f } } }; ack.Writer.Write(ackStruct); packet.Sender.Send(ack); Log.WriteLine("Sent LoadCharAck"); }