public void tune_out_structure(Structure_generic structure) { if (!tune_in_structures.Contains(structure)) { return; } tune_in_structures.Remove(structure); }
public void tune_in_structure(Structure_generic structure) { if (tune_in_structures.Contains(structure)) { return; } tune_in_structures.Add(structure); }
public void lose_base(Structure_generic structure) { base_number--; }