Beispiel #1
0
    //This is the same idea as the left/right function just above, but on the X-Axis
    private void ProcessRoomRelationUpOrDown(Node structure1, Node structure2)
    {
        Node        bottomStructure         = null;
        List <Node> structureBottomChildren = StructureHelper.TraverseGraphToExtractLowestLeaf(structure1);

        Node        topStructure         = null;
        List <Node> structureTopChildren = StructureHelper.TraverseGraphToExtractLowestLeaf(structure2);

        List <Node> sortedBottomStructure = structureBottomChildren.OrderByDescending(child => child.TopRightAreaCorner.y).ToList();

        if (sortedBottomStructure.Count == 1)
        {
            bottomStructure = structureBottomChildren[0];
        }
        else
        {
            int maxY = sortedBottomStructure[0].TopLeftAreaCorner.y;

            sortedBottomStructure = sortedBottomStructure.Where(child => Mathf.Abs(maxY - child.TopLeftAreaCorner.y) < 10).ToList();

            int index = Random.Range(0, sortedBottomStructure.Count);

            bottomStructure = sortedBottomStructure[index];
        }

        List <Node> topStructurePossibleNeighbors = structureTopChildren
                                                    .Where(child => GetXForNeighbor(bottomStructure.TopLeftAreaCorner, bottomStructure.TopRightAreaCorner,
                                                                                    child.BottomLeftAreaCorner, child.BottomRightAreaCorner) != 1).OrderBy(child => child.BottomRightAreaCorner.y).ToList();

        if (topStructurePossibleNeighbors.Count == 0)
        {
            topStructure = structure2;
        }
        else
        {
            topStructure = topStructurePossibleNeighbors[0];
        }

        int x = GetXForNeighbor(bottomStructure.TopLeftAreaCorner, bottomStructure.TopRightAreaCorner, topStructure.BottomLeftAreaCorner, topStructure.BottomRightAreaCorner);

        while (x == checkValue && sortedBottomStructure.Count > 1)
        {
            sortedBottomStructure = sortedBottomStructure.Where(child => child.TopLeftAreaCorner.x != topStructure.TopLeftAreaCorner.x).ToList();

            bottomStructure = sortedBottomStructure[0];

            x = GetXForNeighbor(bottomStructure.TopLeftAreaCorner, bottomStructure.TopRightAreaCorner, topStructure.BottomLeftAreaCorner, topStructure.BottomRightAreaCorner);
        }

        BottomLeftAreaCorner = new Vector2Int(x, bottomStructure.TopLeftAreaCorner.y);
        TopRightAreaCorner   = new Vector2Int(x + this.corridorWidth, topStructure.BottomLeftAreaCorner.y);
    }
Beispiel #2
0
    public List <Node> BuildLevel(
        int maxIterations,
        int roomWidthMin,
        int roomLengthMin,
        int corridorWidth,
        float bottomLeftPointModifier,
        float topRightPointModifier,
        int offset)
    {
        BinarySpacePartitioner bsp = new BinarySpacePartitioner(levelWidth, levelLength);

        allNodesCollection = bsp.PrepareNodesCollection(maxIterations, roomWidthMin, roomLengthMin);
        List <Node> roomSpaces = StructureHelper.TraverseGraphToExtractLowestLeaf(bsp.RootNode);

        RoomGenerator   roomGenerator = new RoomGenerator(maxIterations, roomLengthMin, roomWidthMin);
        List <RoomNode> roomList      = roomGenerator.GenerateRoomInGivenSpace(roomSpaces, bottomLeftPointModifier, topRightPointModifier, offset);

        CorridorGenerator corridorGenerator = new CorridorGenerator();
        List <Node>       corridors         = corridorGenerator.CreateCorridor(allNodesCollection, corridorWidth);

        return(new List <Node>(roomList).Concat(corridors).ToList());
    }
Beispiel #3
0
    private void ProcessRoomRelationRightOrLeft(Node structure1, Node structure2)
    {
        Node        leftStructure         = null;
        List <Node> leftStructureChildren = StructureHelper.TraverseGraphToExtractLowestLeaf(structure1);

        Node        rightStructure         = null;
        List <Node> rightStructureChildren = StructureHelper.TraverseGraphToExtractLowestLeaf(structure2);

        //We extracted all the children from the two structures before ordering the children list by the top right area for the left structure

        List <Node> sortedLeftStructure = leftStructureChildren.OrderByDescending(child => child.TopRightAreaCorner.x).ToList();

        if (sortedLeftStructure.Count == 1)
        {
            leftStructure = sortedLeftStructure[0];
        }
        else
        {
            // we then choose one of the children to be the left structure
            int maxX = sortedLeftStructure[0].TopRightAreaCorner.x;

            sortedLeftStructure = sortedLeftStructure.Where(children => Math.Abs(maxX - children.TopRightAreaCorner.x) < 10).ToList();

            int index = Random.Range(0, sortedLeftStructure.Count);

            leftStructure = sortedLeftStructure[index];
        }

        // Using the left structure we just found, we can search for possible neighbors for the left one in the right structure
        List <Node> rightStructurePossibleNeighbors = rightStructureChildren.Where(child =>
                                                                                   GetYForNeighbor(leftStructure.TopRightAreaCorner, leftStructure.BottomRightAreaCorner,
                                                                                                   child.TopLeftAreaCorner, child.BottomLeftAreaCorner) != -1)
                                                      .OrderBy(child => child.BottomRightAreaCorner.x).ToList();

        if (rightStructurePossibleNeighbors.Count <= 0)
        {
            rightStructure = structure2;
        }
        else
        {
            //And we take the first one in the list
            rightStructure = rightStructurePossibleNeighbors[0];
        }

        //Y will give us where the corridor has to be placed on the Z-Axis on the side of the structure
        int y = GetYForNeighbor(leftStructure.TopLeftAreaCorner, leftStructure.BottomRightAreaCorner,
                                rightStructure.TopLeftAreaCorner, rightStructure.BottomLeftAreaCorner);

        while (y == checkValue && sortedLeftStructure.Count > 1)
        {
            //we pass through the sorted structure to see which one is the best candidate for the second end of the corridor
            sortedLeftStructure = sortedLeftStructure.Where(child => child.TopLeftAreaCorner.y != leftStructure.TopLeftAreaCorner.y).ToList();

            leftStructure = sortedLeftStructure[0];

            y = GetYForNeighbor(leftStructure.TopLeftAreaCorner, leftStructure.BottomRightAreaCorner,
                                rightStructure.TopLeftAreaCorner, rightStructure.BottomLeftAreaCorner);
        }

        BottomLeftAreaCorner = new Vector2Int(leftStructure.BottomRightAreaCorner.x, y);
        TopRightAreaCorner   = new Vector2Int(rightStructure.TopLeftAreaCorner.x, y + this.corridorWidth);
    }