public override void InitStructure() { structure = new Structure(prefab); structure.gameObject.transform.parent = this.gameObject.transform; structure.Color(RandomColor()); structure.Scale(options.size); Position(options.position); }
public override void InitStructure() { structure = new Structure(prefab); structure.gameObject.transform.parent = this.gameObject.transform; structure.Color(RandomColor()); structure.Scale(options.size); Position(options.position); }