Beispiel #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="PlayerCharacter"/> class.
        /// This represents a player character.
        /// </summary>
        /// <param name="actorStruct">The memory representation of the base actor.</param>
        /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
        /// <param name="address">The address of this actor in memory.</param>
        public PlayerCharacter(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud)
            : base(address, actorStruct, dalamud)
        {
            var companyTagBytes = new byte[5];

            Marshal.Copy(this.Address + ActorOffsets.CompanyTag, companyTagBytes, 0, companyTagBytes.Length);
            this.CompanyTag = Encoding.UTF8.GetString(companyTagBytes.TakeWhile(c => c != 0x0).ToArray());
        }
Beispiel #2
0
        /// <summary>
        ///     Set up a new player character with the provided memory representation.
        /// </summary>
        /// <param name="actorStruct">The memory representation of the base actor.</param>
        /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
        /// <param name="address">The address of this actor in memory.</param>
        public PlayerCharacter(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(
                address, actorStruct, dalamud)
        {
            // We need to read the FC tag here, since we can't read it in the struct due to alignment issues
            var fcTagBytes = new byte[5];

            Marshal.Copy(this.Address + ActorOffsets.CompanyTag, fcTagBytes, 0, fcTagBytes.Length);

            CompanyTag = Encoding.UTF8.GetString(fcTagBytes.TakeWhile(x => x != 0x00).ToArray());
        }
Beispiel #3
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 /// <summary>
 /// Initializes a new instance of the <see cref="Chara"/> class.
 /// This represents a non-static entity.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
 /// <param name="address">The address of this actor in memory.</param>
 protected Chara(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud)
     : base(address, actorStruct, dalamud)
 {
 }
Beispiel #4
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 /// <summary>
 ///     Initialize a representation of a basic FFXIV actor.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
 /// <param name="address">The address of this actor in memory.</param>
 public Actor(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud)
 {
     this.actorStruct = actorStruct;
     this.dalamud     = dalamud;
     this.Address     = address;
 }
Beispiel #5
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 /// <summary>
 ///     Set up a new Chara with the provided memory representation.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 public Chara(Structs.Actor actorStruct) : base(actorStruct)
 {
 }
Beispiel #6
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 /// <summary>
 ///     Set up a new BattleNpc with the provided memory representation.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
 /// <param name="address">The address of this actor in memory.</param>
 public BattleNpc(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(address, actorStruct, dalamud)
 {
 }
Beispiel #7
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 /// <summary>
 /// Initializes a new instance of the <see cref="EventObj"/> class.
 /// This represents an Event Object.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
 /// <param name="address">The address of this actor in memory.</param>
 public EventObj(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud)
     : base(address, actorStruct, dalamud)
 {
 }
Beispiel #8
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 /// <summary>
 ///     Set up a new player character with the provided memory representation.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 public PlayerCharacter(Structs.Actor actorStruct) : base(actorStruct)
 {
 }
Beispiel #9
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 /// <summary>
 ///     Set up a new player character with the provided memory representation.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 /// <param name="dalamud">A dalamud reference needed to access game data in Resolvers.</param>
 /// <param name="address">The address of this actor in memory.</param>
 public PlayerCharacter(IntPtr address, Structs.Actor actorStruct, Dalamud dalamud) : base(address, actorStruct, dalamud)
 {
 }
Beispiel #10
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 /// <summary>
 ///     Initialize a representation of a basic FFXIV actor.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 public Actor(Structs.Actor actorStruct)
 {
     this.actorStruct = actorStruct;
 }
Beispiel #11
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 /// <summary>
 ///     Set up a new NPC with the provided memory representation.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 public Npc(Structs.Actor actorStruct) : base(actorStruct)
 {
 }
Beispiel #12
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 /// <summary>
 ///     Set up a new BattleNpc with the provided memory representation.
 /// </summary>
 /// <param name="actorStruct">The memory representation of the base actor.</param>
 public BattleNpc(Structs.Actor actorStruct) : base(actorStruct)
 {
 }