/// <summary>
 /// 將字典傳入,依json表設定資料
 /// </summary>
 public static void SetData(Dictionary<string, String_AttributeData> _dic)
 {
     string jsonStr = Resources.Load<TextAsset>("Json/String_Attribute").ToString();
     JsonData jd = JsonMapper.ToObject(jsonStr);
     JsonData items = jd["String_Attribute"];
     for (int i = 0; i < items.Count; i++)
     {
         String_AttributeData data = new String_AttributeData(items[i]);
         string name = items[i]["Name"].ToString();
         if (_dic.ContainsKey(name))
         {
             Debug.LogWarning("String_Attribute的主屬性名稱重複");
             break;
         }
         _dic.Add(name, data);
     }
 }
    /// <summary>
    /// 將字典傳入,依json表設定資料
    /// </summary>
    public static void SetData(Dictionary <string, String_AttributeData> _dic)
    {
        string   jsonStr = Resources.Load <TextAsset>("Json/String_Attribute").ToString();
        JsonData jd      = JsonMapper.ToObject(jsonStr);
        JsonData items   = jd["String_Attribute"];

        for (int i = 0; i < items.Count; i++)
        {
            String_AttributeData data = new String_AttributeData(items[i]);
            string name = items[i]["Name"].ToString();
            if (_dic.ContainsKey(name))
            {
                Debug.LogWarning("String_Attribute的主屬性名稱重複");
                break;
            }
            _dic.Add(name, data);
        }
    }
Beispiel #3
0
 /// <summary>
 /// 將Json資料寫入字典裡
 /// </summary>
 static void LoadJsonDataToDic()
 {
     //文字字典
     String_AttributeDic = new Dictionary <string, String_AttributeData>();
     String_AttributeData.SetData(String_AttributeDic);
     //Sprite字典
     SpriteDic = new Dictionary <string, SpriteData>();
     SpriteData.SetData(SpriteDic);
     //被動施法
     PSpellDic = new Dictionary <int, PassiveSpellData>();
     PassiveSpellData.SetData(PSpellDic);
     //主動施法
     ASpellDic = new Dictionary <int, ActivitySpellData>();
     ActivitySpellData.SetData(ASpellDic);
     DamageDic = new Dictionary <int, DamageData>();
     DamageData.SetData(DamageDic);
     CureDic = new Dictionary <int, CureData>();
     CureData.SetData(CureDic);
     BufferDic = new Dictionary <int, BufferData>();
     BufferData.SetData(BufferDic);
     //天賦字典
     TalentDic = new Dictionary <int, TalentData>();
     TalentData.SetData(TalentDic);
     //武器
     WeaponDic = new Dictionary <int, WeaponData>();
     WeaponData.SetData(WeaponDic);
     //防具
     ArmorDic = new Dictionary <int, ArmorData>();
     ArmorData.SetData(ArmorDic);
     //裝備
     ProtectorDic = new Dictionary <int, ProtectorData>();
     ProtectorData.SetData(ProtectorDic);
     //裝備
     DropDic = new Dictionary <int, DropData>();
     DropData.SetData(DropDic);
     //冒險
     AdventureDic = new Dictionary <int, AdventureData>();
     AdventureData.SetData(AdventureDic);
     //出怪事件
     MonsterEventDic = new Dictionary <int, MonsterEventData>();
     MonsterEventData.SetData(MonsterEventDic);
     //調查事件
     InvestigateEventDic = new Dictionary <int, List <InvestigateEventData> >();
     InvestigateEventData.SetData(InvestigateEventDic);
     //意外事件
     AccidentEventDic = new Dictionary <int, List <AccidentEventData> >();
     AccidentEventData.SetData(AccidentEventDic);
     //結果事件
     EventResultDic = new Dictionary <int, EventResultData>();
     EventResultData.SetData(EventResultDic);
     //紮營事件
     CampDic = new Dictionary <int, List <CampEventData> >();
     CampEventData.SetData(CampDic);
     //怪物
     MonsterGroupDic = new Dictionary <int, List <MonsterData> >();
     MonsterDic      = new Dictionary <int, MonsterData>();
     MonsterData.SetData(MonsterGroupDic, MonsterDic);
     //腳色字典
     RoleDic = new Dictionary <int, RoleData>();
     RoleData.SetData(RoleDic);
     //主屬性字典
     MainAttributeDic = new Dictionary <MainAttribute, MainAttributeData>();
     MainAttributeData.SetData(MainAttributeDic);
     //等級字典
     LevelDic = new Dictionary <int, LevelData>();
     LevelData.SetData(LevelDic);
 }