Beispiel #1
0
    void Start()
    {
        //permulaan game
        scoreText = GameObject.Find("Score Text").GetComponent <TextMesh>();
        jellyText = GameObject.Find("Jelly Text").GetComponent <TextMesh>();
        initialObjectFallingDuration = objectFallingDuration;
        numberOfColumns           = LevelStructure.instance.numberOfColumns;
        numberOfRows              = LevelStructure.instance.numberOfRows;
        numberOfItemsPoppedInaRow = 0;

        StringPusher.addStringDependInt(scoreText, score, 6, "0");
        scoreText.text += score.ToString();
        jellyText.text  = "Jelly : " + totalNoOfJellies.ToString();
        cEC             = GetComponent <CrushEffectCreator>();
    }
Beispiel #2
0
    internal void AddScore()
    {
        //saat proses matching berhasil
        int temp = 10 * numberOfItemsPoppedInaRow * (numberOfItemsPoppedInaRow / 5 + 1);

        //  print(temp);
        score += temp;
        StringPusher.addStringDependInt(scoreText, score, 6, "0");
        scoreText.text += score.ToString();
        cEC.createCrushEffect();
        if (!WinLoseSystem.gameStateIsWin() && !WinLoseSystem.gameStateIsLose())
        {
            hugeStone.GetComponent <Animator>().SetBool("IsHit", true);
        }
    }
 void Update()
 {
     textMovesLeft.text = "";
     StringPusher.addStringDependInt(textMovesLeft, PlayerPrefs.GetInt("movesLeftAK"), 2, "0");
     textMovesLeft.text += (PlayerPrefs.GetInt("movesLeftAK") + " Left");
 }