Beispiel #1
0
        private void Login_NetClient_Disconnected(object sender, SocketError e)
        {
            Log.Warn("Disconnected (login socket)!");

            if (e != 0)
            {
                Characters = null;
                DisposeAllServerEntries();

                if (Settings.GlobalSettings.Reconnect)
                {
                    Reconnect = true;

                    PopupMessage = string.Format(ResGeneral.ReconnectPleaseWait01, _reconnectTryCounter, StringHelper.AddSpaceBeforeCapital(e.ToString()));

                    UIManager.GetGump <LoadingGump>()?.SetText(PopupMessage);
                }
                else
                {
                    PopupMessage = string.Format(ResGeneral.ConnectionLost0, StringHelper.AddSpaceBeforeCapital(e.ToString()));
                }

                CurrentLoginStep = LoginSteps.PopUpMessage;
            }
        }
Beispiel #2
0
        private void Login_NetClient_Disconnected(object sender, SocketError e)
        {
            Log.Warn("Disconnected (login socket)!");

            if (e > 0)
            {
                Characters = null;
                Servers    = null;

                if (Settings.GlobalSettings.Reconnect)
                {
                    Reconnect    = true;
                    PopupMessage = $"Reconnect, please wait...`{_reconnectTryCounter}`\n`{StringHelper.AddSpaceBeforeCapital(e.ToString())}`";
                    var c = UIManager.Gumps.OfType <LoadingGump>().FirstOrDefault();
                    if (c != null)
                    {
                        c._Label.Text = PopupMessage;
                    }
                }
                else
                {
                    PopupMessage = $"Connection lost:\n`{StringHelper.AddSpaceBeforeCapital(e.ToString())}`";
                }

                CurrentLoginStep = LoginSteps.PopUpMessage;
            }
        }
Beispiel #3
0
 private void SocketOnDisconnected(object sender, SocketError e)
 {
     if (Settings.GlobalSettings.Reconnect)
     {
         _forceStopScene = true;
     }
     else
     {
         UIManager.Add
         (
             new MessageBoxGump
             (
                 200,
                 200,
                 string.Format(ResGeneral.ConnectionLost0, StringHelper.AddSpaceBeforeCapital(e.ToString())),
                 s =>
         {
             if (s)
             {
                 Client.Game.SetScene(new LoginScene());
             }
         }
             )
         );
     }
 }
Beispiel #4
0
        private void NetClient_Disconnected(object sender, SocketError e)
        {
            Log.Warn("Disconnected (game socket)!");

            if (CurrentLoginStep == LoginSteps.CharacterCreation)
            {
                return;
            }

            Characters = null;
            DisposeAllServerEntries();
            PopupMessage     = string.Format(ResGeneral.ConnectionLost0, StringHelper.AddSpaceBeforeCapital(e.ToString()));
            CurrentLoginStep = LoginSteps.PopUpMessage;
        }
Beispiel #5
0
        private void NetClient_Disconnected(object sender, SocketError e)
        {
            Log.Warn("Disconnected (game socket)!");

            if (CurrentLoginStep == LoginSteps.CharacterCreation)
            {
                return;
            }

            Characters       = null;
            Servers          = null;
            PopupMessage     = $"Connection lost:\n{StringHelper.AddSpaceBeforeCapital(e.ToString())}";
            CurrentLoginStep = LoginSteps.PopUpMessage;
        }
        public string CreateReagentListString(string separator)
        {
            StringBuilder sb = new StringBuilder();

            for (int i = 0; i < Regs.Length; i++)
            {
                switch (Regs[i])
                {
                // britanian reagents
                case Reagents.BlackPearl:
                    sb.Append(ResGeneral.BlackPearl);

                    break;

                case Reagents.Bloodmoss:
                    sb.Append(ResGeneral.Bloodmoss);

                    break;

                case Reagents.Garlic:
                    sb.Append(ResGeneral.Garlic);

                    break;

                case Reagents.Ginseng:
                    sb.Append(ResGeneral.Ginseng);

                    break;

                case Reagents.MandrakeRoot:
                    sb.Append(ResGeneral.MandrakeRoot);

                    break;

                case Reagents.Nightshade:
                    sb.Append(ResGeneral.Nightshade);

                    break;

                case Reagents.SulfurousAsh:
                    sb.Append(ResGeneral.SulfurousAsh);

                    break;

                case Reagents.SpidersSilk:
                    sb.Append(ResGeneral.SpidersSilk);

                    break;

                // pagan reagents
                case Reagents.BatWing:
                    sb.Append(ResGeneral.BatWing);

                    break;

                case Reagents.GraveDust:
                    sb.Append(ResGeneral.GraveDust);

                    break;

                case Reagents.DaemonBlood:
                    sb.Append(ResGeneral.DaemonBlood);

                    break;

                case Reagents.NoxCrystal:
                    sb.Append(ResGeneral.NoxCrystal);

                    break;

                case Reagents.PigIron:
                    sb.Append(ResGeneral.PigIron);

                    break;

                default:

                    if (Regs[i] < Reagents.None)
                    {
                        sb.Append(StringHelper.AddSpaceBeforeCapital(Regs[i].ToString()));
                    }

                    break;
                }

                if (i < Regs.Length - 1)
                {
                    sb.Append(separator);
                }
            }

            return(sb.ToString());
        }
        public string CreateReagentListString(string separator)
        {
            StringBuilder sb = new StringBuilder();

            for (int i = 0; i < Regs.Length; i++)
            {
                switch (Regs[i])
                {
                    // britanian reagents
                    case Reagents.BlackPearl:
                        sb.Append("Black Pearl");

                        break;

                    case Reagents.Bloodmoss:
                        sb.Append("Bloodmoss");

                        break;

                    case Reagents.Garlic:
                        sb.Append("Garlic");

                        break;

                    case Reagents.Ginseng:
                        sb.Append("Ginseng");

                        break;

                    case Reagents.MandrakeRoot:
                        sb.Append("Mandrake Root");

                        break;

                    case Reagents.Nightshade:
                        sb.Append("Nightshade");

                        break;

                    case Reagents.SulfurousAsh:
                        sb.Append("Sulfurous Ash");

                        break;

                    case Reagents.SpidersSilk:
                        sb.Append("Spiders Silk");

                        break;

                    // pagan reagents
                    case Reagents.BatWing:
                        sb.Append("Bat Wing");

                        break;

                    case Reagents.GraveDust:
                        sb.Append("Grave Dust");

                        break;

                    case Reagents.DaemonBlood:
                        sb.Append("Daemon Blood");

                        break;

                    case Reagents.NoxCrystal:
                        sb.Append("Nox Crystal");

                        break;

                    case Reagents.PigIron:
                        sb.Append("Pig Iron");

                        break;

                    default:

                        if (Regs[i] < Reagents.None)
                            sb.Append(StringHelper.AddSpaceBeforeCapital(Regs[i].ToString()));
                        else
                            sb.Append("Unknown reagent");

                        break;
                }

                if (i < Regs.Length - 1)
                    sb.Append(separator);
            }

            return sb.ToString();
        }