public void UpdateProperties()
    {
        int firstFrameIndex = ProfilerDriver.firstFrameIndex;

        if (firstFrameIndex == -1)
        {
            return;
        }
        int lastFrameIndex = ProfilerDriver.lastFrameIndex;

        for (int frame = firstFrameIndex; frame <= lastFrameIndex; frame++)//每一帧
        {
            //获得各种内存的信息
            string MemoryAllInfo = ProfilerDriver.GetOverviewText(ProfilerArea.Memory, frame);

            float frameMonoValue = StringFormat.GetMonoMemory(MemoryAllInfo);
            monoProperty.UpdateValueEveryFrame(frame, frameMonoValue);

            float frameTextureValue = StringFormat.GetTextureMemory(MemoryAllInfo);
            textureProperty.UpdateValueEveryFrame(frame, frameTextureValue);

            float frameAnimationValue = StringFormat.GetAnimationMemory(MemoryAllInfo);
            animationProperty.UpdateValueEveryFrame(frame, frameAnimationValue);

            float frameAudioValue = StringFormat.GetAudioMemory(MemoryAllInfo);
            audioProperty.UpdateValueEveryFrame(frame, frameAudioValue);

            float frameMeshValue = StringFormat.GetMeshMemory(MemoryAllInfo);
            meshProperty.UpdateValueEveryFrame(frame, frameMeshValue);

            float frameGameObjectValue = StringFormat.GameObjectCount(MemoryAllInfo);
            gameobjectProperty.UpdateValueEveryFrame(frame, frameGameObjectValue);

            //获得渲染相关的信息
            string RenderAllInfo = ProfilerDriver.GetOverviewText(ProfilerArea.Rendering, frame);

            float frameDrawCallValue = StringFormat.GetDrawCalls(RenderAllInfo);
            drawCallProperty.UpdateValueEveryFrame(frame, frameDrawCallValue);

            float frameTrisValue = StringFormat.GetTrisCount(RenderAllInfo);
            trisProperty.UpdateValueEveryFrame(frame, frameTrisValue);

            //获得FPS
            profilerProperty.SetRoot(frame, ProfilerColumn.TotalTime, ProfilerViewType.Hierarchy);
            string frameFpsValue = profilerProperty.frameFPS;
            fpsProperty.UpdateValueEveryFrame(frame, float.Parse(frameFpsValue));
            profilerProperty.Cleanup();

            //获得CPU耗时相关的信息
            string CpuAllInfo = ProfilerDriver.GetOverviewText(ProfilerArea.CPU, frame);

            float renderingTime = StringFormat.GetCpuRenderingTime(CpuAllInfo);
            renderingTimeProperty.UpdateValueEveryFrame(frame, renderingTime);

            float animationTime = StringFormat.GetCpuAnimationTime(CpuAllInfo);
            animationTimeProperty.UpdateValueEveryFrame(frame, animationTime);

            float scriptsTime = StringFormat.GetCpuScriptsTime(CpuAllInfo);
            scriptsTimeProperty.UpdateValueEveryFrame(frame, scriptsTime);

            float uiTime = StringFormat.GetCpuUiTime(CpuAllInfo);
            uiTimeProperty.UpdateValueEveryFrame(frame, uiTime);
        }
        Debug.Log("first:" + firstFrameIndex + "," + "last:" + lastFrameIndex + ",Diff:" + (lastFrameIndex - firstFrameIndex));
    }