Beispiel #1
0
        private int AllocString(string value)
        {
            int        stringIndex = -1;
            StringData stringData  = default(StringData);

            if (m_FreeStringDatas.Count > 0)
            {
                KeyValuePair <int, StringData> freeStringData = m_FreeStringDatas.Dequeue();
                stringIndex = freeStringData.Key;
                stringData  = freeStringData.Value;
            }
            else
            {
                int index = 0;
                foreach (KeyValuePair <int, StringData> i in m_StringDatas)
                {
                    if (i.Key == index)
                    {
                        index++;
                        continue;
                    }

                    break;
                }

                if (index < m_HeaderData.MaxFileCount)
                {
                    stringIndex = index;
                    stringData  = ReadStringData(stringIndex);
                }
            }

            if (stringIndex < 0)
            {
                throw new GameFrameworkException("Alloc string internal error.");
            }

            stringData = stringData.SetString(value, m_HeaderData.GetEncryptBytes());
            m_StringDatas.Add(stringIndex, stringData);
            WriteStringData(stringIndex, stringData);

            return(stringIndex);
        }