Inheritance: MonoBehaviour
Beispiel #1
0
 void Start()
 {
     manager = FindObjectOfType<StreamlineManager> ();
     target = GameObject.Find ("Target").transform;
     offsetVector = Random.insideUnitSphere;
     offsetVector.x = 0;
 }
Beispiel #2
0
 void Start()
 {
     manager        = FindObjectOfType <StreamlineManager> ();
     target         = GameObject.Find("Target").transform;
     offsetVector   = Random.insideUnitSphere;
     offsetVector.x = 0;
 }