Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        numSpawns = transform.childCount;

        spawnObjects = new SpawnObject[numSpawns];
        activeSpawns = new bool[numSpawns];

        // Loop through all children and create an array of them
        for (int i = 0; i < numSpawns; i++)
        {
            spawnObjects[i] = transform.GetChild(i).GetComponent <SpawnObject>();
        }

        numObjects = 0;

        if (AudioManager.instance != null)
        {
            instance = AudioManager.instance;
        }

        SetHasRequiredDeath();
        SetIncreasesStreak();

        if (increasesStreak)
        {
            streak = FindObjectOfType <StreakController>();
        }
    }
Beispiel #2
0
    private void Streak(Vector3 start, Vector3 end)
    {
        GameObject       obj = Instantiate(streak, Vector3.zero, Quaternion.identity);
        StreakController str = obj.GetComponent <StreakController>();

        str.Init();
        str.setStart(start);
        str.setEnd(end);
    }