Beispiel #1
0
        private void SetBulletStrayChance(MHit hit)
        {
            if (hit.Data.Source.Proxy.GetStat(ESecondaryStat.Ranged) < BASE_STRAY_FLOOR)
            {
                double delta = BASE_STRAY_FLOOR - hit.Data.Source.Proxy.GetStat(ESecondaryStat.Ranged);
                this._currentStrayChance = delta / BASE_STRAY_SCALAR / 100;

                foreach (var neighbor in hit.Data.Target.Model.GetAoETiles(1))
                {
                    var data = new StrayTargetData();
                    data.Tile   = neighbor.Controller;
                    data.Chance = this._currentStrayChance * BASE_ADJACENT_DIST_ONE_STRAY_CHANCE / BASE_ADJACENT_MULTIPLE;
                    this._strayTargets.Add(new Pair <double, double>(neighbor.GetCol(), neighbor.GetRow()), data);
                }
                foreach (var neighbor in hit.Data.Target.Model.GetAoETiles(2))
                {
                    var pair = new Pair <double, double>(neighbor.GetCol(), neighbor.GetRow());
                    if (!this._strayTargets.ContainsKey(pair))
                    {
                        var data = new StrayTargetData();
                        data.Tile   = neighbor.Controller;
                        data.Chance = this._currentStrayChance * BASE_ADJACENT_DIST_TWO_STRAY_CHANCE / BASE_ADJACENT_MULTIPLE;
                        this._strayTargets.Add(new Pair <double, double>(neighbor.GetCol(), neighbor.GetRow()), data);
                    }
                }
            }
        }
Beispiel #2
0
        private void HandleDecoOccupant(MTile tile)
        {
            var occupant = tile.GetCurrentOccupant() as CDeco;
            var data     = new StrayTargetData();

            data.Chance = occupant.Model.GetBulletObstructionChance();
            data.Tile   = tile.Controller;
            var pair = new Pair <double, double>(tile.GetCol(), tile.GetRow());

            if (this._strayTargets.ContainsKey(pair))
            {
                this._strayTargets[pair].Chance += data.Chance;
            }
            else
            {
                this._strayTargets.Add(pair, data);
            }
        }
Beispiel #3
0
        private void HandleCharacterOccupant(MTile tile)
        {
            var data = new StrayTargetData();

            data.Tile = tile.Controller;
            var occupant = tile.GetCurrentOccupant() as CChar;

            if (occupant.Proxy.Type == ECharType.Humanoid)
            {
                if (FActionStatus.HasFlag(occupant.Proxy.GetActionFlags().CurFlags, FActionStatus.Flags.ShieldWalling))
                {
                    data.Chance = BASE_SHIELDWALL_OBSTRUCTION_CHANCE;
                }
                else if (occupant.Proxy.GetLWeapon() != null && occupant.Proxy.GetLWeapon().IsTypeOfShield())
                {
                    data.Chance = BASE_SHIELD_OBSTRUCTION_CHANCE;
                }
                else if (occupant.Proxy.GetRWeapon() != null && occupant.Proxy.GetRWeapon().IsTypeOfShield())
                {
                    data.Chance = BASE_SHIELD_OBSTRUCTION_CHANCE;
                }
                else
                {
                    data.Chance = BASE_OBSTRUCTION_CHANCE;
                }
            }
            else
            {
                data.Chance = BASE_OBSTRUCTION_CHANCE;
            }
            var pair = new Pair <double, double>(tile.GetCol(), tile.GetRow());

            if (this._strayTargets.ContainsKey(pair))
            {
                this._strayTargets[pair].Chance += data.Chance;
            }
            else
            {
                this._strayTargets.Add(pair, data);
            }
        }