void Awake()
 {
     typeIdList    = new List <NetworkHash128>();
     spawnManager  = new SpawnManager();
     managerScene  = (ManagerScene)GameObject.FindObjectOfType(typeof(ManagerScene));
     clientManager = (StrategyClientManager)managerScene.NetworkManager;
 }
Beispiel #2
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 public WaitForConnected(StrategyClientManager manager)
 {
     Manager = manager;
     Debug.Log("Waiting Connection!");
 }