// public Flag(StoryProgress c = StoryProgress.NONE, // StoryProgress n = StoryProgress.NONE, // bool p = false, // bool q = false, // bool r = false, // bool s = false) // { // CurrentProgress = c; // NewProgress = n; // CompCleared = p; // MechCleared = q; // ElecCleared = r; // PhoenixCleared = s; // } public Flag() { CurrentProgress = StoryProgress.NONE; NewProgress = StoryProgress.NONE; CompCleared = false; MechCleared = false; ElecCleared = false; PhoenixCleared = false; }
public Flag(StoryProgress c, StoryProgress n, bool p, bool q, bool r, bool s) { CurrentProgress = c; NewProgress = n; CompCleared = p; MechCleared = q; ElecCleared = r; PhoenixCleared = s; }