// Update is called once per frame void Update() { StoryManager story = StoryManager.GetSingleton(); inHand.text = "$" + story.GetInt("player_money"); inBank.text = "$" + story.GetInt("player_bank_money"); }
public void OnTriggerEnter2D(Collider2D collider) { StoryManager manager = StoryManager.GetSingleton(); manager.SetInt("player_money", manager.GetInt("player_money") + moneyAmount); Destroy(gameObject); }