public Timer CreateTimer(double time, StoryEventType eventType, string key)
        {
            Timer timer = new Timer();

            timer.Elapsed += delegate {
                NitroxModel.Logger.Log.Info("Triggering event type " + eventType.ToString() + " at time " + time.ToString() + " with param " + key.ToString());
                playerManager.SendPacketToAllPlayers(new StoryEventSend(eventType, key));
            };
            timer.Interval  = time;
            timer.Enabled   = true;
            timer.AutoReset = false;
            return(timer);
        }
Beispiel #2
0
        private Timer CreateTimer(double time, StoryEventType eventType, string key)
        {
            //if timeOffset goes past the time
            if (time <= 0)
            {
                return(null);
            }

            Timer timer = new Timer();

            timer.Elapsed += delegate
            {
                Log.Info("Triggering event type " + eventType.ToString() + " at time " + time.ToString() + " with param " + key.ToString());
                playerManager.SendPacketToAllPlayers(new StoryEventSend(eventType, key));
            };
            timer.Interval  = time;
            timer.Enabled   = true;
            timer.AutoReset = false;
            return(timer);
        }
Beispiel #3
0
 public StoryEventSend(StoryEventType storyEventType, string key = "") : base()
 {
     UnityEngine.Debug.Log(key + " " + storyEventType.ToString());
     this.StoryEventType = storyEventType;
     this.Key            = key;
 }