// Start is called before the first frame update void Start() { anim = GetComponent <Animator> (); dialouge = dialouge.GetComponent <StoryDialogeManagerClassroom>(); dialogBox = dialogBox.GetComponent <SpriteRenderer>(); speaker_dialouge_finished = false; //text=GameObject.Find("Text_instruction").GetComponent<Text>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator> (); dialouge = dialouge.GetComponent <StoryDialogeManagerClassroom>(); bubble_Speaker = bubble_Speaker.GetComponent <bubble_speaker>(); }