/// <summary>
        /// Load Story based on PackageCode
        /// </summary>
        /// <param name="component"></param>
        /// <param name="code"></param>
        public static bool LoadConversation(StoryComponent component, PackageCode code)
        {
            IPackage package = null;

            foreach (IPackage pack in _packages)
            {
                if (pack.Code == code)
                {
                    package = pack;
                }
            }
            if (package == null)
            {
                return(false);
            }
            component.SetConversation(package.Conversations);
            return(true);
        }
        public bool Actualize(ISceneNode node)
        {
            boundComponent = null;

            // todo: remove since we no longer select gizmos
            var gizmoComponent = node.SearchComponent <StoryFlowchartNodeGizmoComponent>();
            var storyNode      = gizmoComponent != null ? gizmoComponent.ReferencedNode : node;
            var storyComponent = storyNode.SearchComponent <StoryComponent>();

            if (storyComponent == null)
            {
                return(false);
            }

            cShowAux1.Checked = storyComponent.ShowAux1;
            cShowAux2.Checked = storyComponent.ShowAux2;

            cDefaultAdaptiveStyle.SelectedKey = typeDict.First(x => x.Value == storyComponent.StartLayoutType).Key;
            cExplicitConnections.Content      = BuildConnectionsLayout(node);
            boundComponent = storyComponent;
            return(true);
        }