public void AddObjectToSynch(StormancerNetworkIdentity ni)
        {
            Debug.Log("sending registration request");
            var dto = new ReplicatorDTO();
            dto.PrefabId = ni.PrefabId;
            dto.ClientId = ClientProvider.GetClientId();
            RemoteScene.Scene.RpcTask<ReplicatorDTO, ReplicatorDTO>("RegisterObject", dto).ContinueWith(response =>
            {
                Debug.Log("received registration");
                dto = response.Result;
                ni.Id = dto.Id;
                ni.MasterId = ClientProvider.GetClientId();
                MastersObjects.TryAdd(dto.Id, ni);
                if (SlaveObjects.ContainsKey(dto.Id) && UseDebugGhost == false)
                {
                    StormancerNetworkIdentity trash;
                    SlaveObjects.TryRemove(dto.Id, out trash);
                    MainThread.Post(() =>
                    {
                        Destroy(trash.gameObject);
                    });
                }
                else if (SlaveObjects.ContainsKey(dto.Id) == false && UseDebugGhost == true)
                {
                    MainThread.Post(() =>
                    {
                        var synchedGO = Instantiate(Prefabs[dto.PrefabId]);

                        var collider = synchedGO.GetComponent<Collider>();
                        if (collider != null)
                        {
                            collider.enabled = false;
                        }

                        var slave = synchedGO.GetComponent<StormancerNetworkIdentity>();
                        slave.Id = dto.Id;
                        slave.PrefabId = dto.PrefabId;
                        slave.MasterId = dto.ClientId;
                        SlaveObjects.TryAdd(dto.Id, slave);
                    });
                }
            });
        }
 public void RemoveSynchObject(StormancerNetworkIdentity ni)
 {
     Debug.Log("removing object");
     var dto = new ReplicatorDTO();
     dto.Id = ni.Id;
     dto.ClientId = ClientProvider.GetClientId(); ;
     RemoteScene.Scene.Send<ReplicatorDTO>("RemoveObject", dto);
     MastersObjects.TryRemove(ni.Id, out ni);
 }