public bool OnTouch(View v, MotionEvent e)
        {
            switch (e.Action)
            {
            case MotionEventActions.Down:
                PressTime = CurrentTimeMillis();
                StoriesProgress.Pause();

                return(false);

            case MotionEventActions.Up:
                long now = CurrentTimeMillis();
                StoriesProgress.Resume();

                return(Limit < now - PressTime);
            }

            return(false);
        }
Beispiel #2
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        public bool OnTouch(View v, MotionEvent e)
        {
            try
            {
                switch (e.Action)
                {
                case MotionEventActions.Down:
                    PressTime = CurrentTimeMillis();
                    StoriesProgress.Pause();

                    if (StoryVideoView != null && StoryVideoView.IsPlaying)
                    {
                        PlayerPaused = true;
                        StoryVideoView?.Pause();
                    }

                    return(false);

                case MotionEventActions.Up:
                    long now = CurrentTimeMillis();
                    StoriesProgress.Resume();

                    if (StoryVideoView != null && PlayerPaused)
                    {
                        StoryVideoView?.Resume();
                    }

                    return(Limit < now - PressTime);
                }
            }
            catch (Exception exception)
            {
                Methods.DisplayReportResultTrack(exception);
            }
            return(false);
        }