Beispiel #1
0
 public static void UpdateQuality(IList <Item> items)
 {
     foreach (var item in items)
     {
         StoreItemFactory.Build(item).UpdateData();
     }
 }
Beispiel #2
0
    private void StartJsonDataTransforming(string json)
    {
        // completion handler stored locally to dereference within the callback
        StoreItemFactory.CompletionHandler taskCompletedHandler = transformedItems =>
        {
            // loop through the generated items and assign the parent appropriately in the UI
            foreach (GameObject item in transformedItems)
            {
                item.transform.SetParent(_storeContentContainer.transform, false);
            }

            // all tasks are done, so invoke the appropriate event.
            OnStoreIsReady.Invoke();
        };
        // Attach the callback handler within a lamdba that dereferences the handler to save a minor amount of memory
        StoreItemFactory.OnTaskCompleted += items =>
        {
            taskCompletedHandler(items);
            StoreItemFactory.OnTaskCompleted -= taskCompletedHandler;
        };

        // actually start the background task
        StoreItemFactory.TransformJsonToModel(json, _storeItemPrefab);
    }