Beispiel #1
0
 public static void Init()
 {
     VirtualCurrencies = StoreInfo.GetVirtualCurrencies();
     VirtualGoods = StoreInfo.GetVirtualGoods();
     VirtualCurrencyPacks = StoreInfo.GetVirtualCurrencyPacks();
     UpdateBalances();
 }
Beispiel #2
0
        public static void Init()
        {
//			List<VirtualCategory> category = StoreInfo.GetVirtualCategories();
            AndyUtils.LogDebug(TAG, "getting Virtual Goods");
            VirtualGoods = StoreInfo.GetVirtualGoods();
//			List<VirtualGood> good = StoreInfo.GetVirtualGoods ();
            AndyUtils.LogDebug(TAG, "getting Virtual Currency");
            VirtualCurrency = StoreInfo.GetVirtualCurrencies()[0];
            AndyUtils.LogDebug(TAG, "Got Virtual Currency");

            AndyUtils.LogDebug(TAG, "Seperating Virtual Goods by Category");

//			foreach (VirtualGood vg in good) {
//				Debug.Log ("AAUNITY/SOOMLA - VG name: " + vg.Name + ", id: " + vg.ItemId + ", category: " + StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name);
//				if(StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name == "Powerup") {
//					VirtualGoodPowerups.Add (vg);
//				}
//				if(StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name == "Upograde") {
//					VirtualGoodUpgrades.Add (vg);
//				}
//				if(StoreInfo.GetCategoryForVirtualGood(vg.ItemId).Name == "Unlockable") {
//					VirtualGoodUnlockables.Add(vg);
//				}
//			}
            AndyUtils.LogDebug(TAG, "Finished Seperating");

            VirtualCurrencyPacks = StoreInfo.GetVirtualCurrencyPacks();
            UpdateBalances();
        }