Beispiel #1
0
        public void AddInteractionsToChildren()
        {
            this.RemoveInteractionsFromChildren();
            List <ObjectGuid> objectsICanBuyInDisplay = this.GetObjectIDsICanBuyInDisplay(null, false);

            for (int i = 0; i < objectsICanBuyInDisplay.Count; i++)
            {
                GameObject gameObject = GlobalFunctions.ConvertGuidToObject <GameObject>(objectsICanBuyInDisplay[i]);
                if (gameObject != null)
                {
                    if (StoreHelperClass.AddPurchaseInteraction(null, gameObject, null, true))
                    {
                        gameObject.RemoveAllInteractions();
                        this.mObjectsWithMyInteraction.Add(objectsICanBuyInDisplay[i]);
                        gameObject.RemoveInteractionByType(StoreSetBase.ChildObjectPurchaseStub.Singleton);
                        gameObject.RemoveInteractionByType(StoreSetBase.ChildObjectBrowseStub.Singleton);
                        gameObject.AddInteraction(new StoreSetBase.ChildObjectPurchaseStub.Definition(base.ObjectId));
                        gameObject.AddInteraction(new StoreSetBase.ChildObjectBrowseStub.Definition(base.ObjectId));
                    }
                }
            }
        }
Beispiel #2
0
        public override List <ObjectGuid> GetObjectIDsICanBuyInDisplay(Sim actor, bool isAutonomous)
        {
            List <ObjectGuid> list = new List <ObjectGuid>();

            if (base.Charred)
            {
                return(list);
            }
            GameObject[] objectsIntersectingObject = Sims3.Gameplay.Queries.GetObjectsIntersectingObject(base.ObjectId);
            if (objectsIntersectingObject != null && objectsIntersectingObject.Length > 0)
            {
                //bool isRug = true;
                //StoreSetBase sBase = RestockItemHelperClass.ReturnStoreSetBase(objectsIntersectingObject[0], out isRug);
                for (int i = 0; i < objectsIntersectingObject.Length; i++)
                {
                    if (StoreHelperClass.AddPurchaseInteraction(actor, objectsIntersectingObject[i], this, isAutonomous))
                    {
                        objectsIntersectingObject[i].RemoveInteractionByType(StoreSetBase.ChildObjectPurchaseStub.Singleton);
                        objectsIntersectingObject[i].RemoveInteractionByType(StoreSetBase.ChildObjectBrowseStub.Singleton);
                        objectsIntersectingObject[i].AddInteraction(new StoreSetBase.ChildObjectPurchaseStub.Definition(base.ObjectId));
                        objectsIntersectingObject[i].AddInteraction(new StoreSetBase.ChildObjectBrowseStub.Definition(base.ObjectId));
                        list.Add(objectsIntersectingObject[i].ObjectId);
                    }

                    BroomStand broomStand = objectsIntersectingObject[i] as BroomStand;
                    if (broomStand != null)
                    {
                        MagicBroom magicBroom = broomStand.GetContainedObject((Slot)2820733094u) as MagicBroom;
                        if (magicBroom != null)// && base.TestIfObjectCanBeBoughtByActor(magicBroom, actor))
                        {
                            list.Add(magicBroom.ObjectId);
                        }
                    }
                }
            }
            return(list);
        }
Beispiel #3
0
        public static GameObject RecreateSoldObject(RestockItem restockItem, SimDescription actor)
        {
            try
            {
                IGameObject      gameObject       = null;
                bool             restockBuyMode   = false;
                bool             restockCraftable = false;
                StoreSetRegister register         = null;

                bool         isRug;
                StoreSetBase shopBase = ReturnStoreSetBase(restockItem, out isRug);

                if (shopBase != null)
                {
                    if (shopBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid)
                    {
                        register = CMStoreSet.ReturnRegister(shopBase.Info.RegisterId, shopBase.LotCurrent);
                    }

                    restockBuyMode   = shopBase.Info.RestockBuyMode;
                    restockCraftable = shopBase.Info.RestockCraftable;

                    #region Find the slot

                    bool slotFound = false;
                    Slot slot      = Slot.ContainmentSlot_0;
                    if (!isRug)
                    {
                        Slot[] containmentSlots = shopBase.GetContainmentSlots();

                        if (containmentSlots != null)
                        {
                            for (int i = 0; i < containmentSlots.Length; i++)
                            {
                                GameObject o = shopBase.GetContainedObject(containmentSlots[i]) as GameObject;

                                if (o != null && o.ObjectId == restockItem.ObjectId)
                                {
                                    slotFound = true;
                                    slot      = containmentSlots[i];
                                    break;
                                }
                            }
                        }
                    }
                    #endregion

                    //Restock from inventory only, if not buy object and linked to register
                    bool restockFromInventory = RestockFromInventory(restockItem, restockCraftable);

                    //Restock from buy mode
                    #region Buy Mode
                    if (!restockFromInventory)
                    {
                        if (restockItem.info.Type == ItemType.Buy || restockItem.info.Type == ItemType.Craftable)
                        {
                            gameObject = GlobalFunctions.CreateObject(restockItem.info.Key, restockItem.Position, restockItem.mLevel, restockItem.ForwardVector);
                            if (!(gameObject is FailureObject))
                            {
                                if (!string.IsNullOrEmpty(restockItem.info.DesignPreset))
                                {
                                    SortedList <string, bool>     enabledStencils = new SortedList <string, bool>();
                                    SortedList <string, Complate> patterns        = StoreHelperClass.ExtractPatterns(restockItem.info.DesignPreset, enabledStencils);
                                    DesignModeSwap designModeSwap = Complate.SetupDesignSwap(gameObject.ObjectId, patterns, false, enabledStencils);
                                    if (designModeSwap != null)
                                    {
                                        designModeSwap.ApplyToObject();
                                    }
                                }
                            }
                        }
                        else
                        {
                            gameObject = ReturnShoppingObject(restockItem, actor, register);
                            gameObject.AddToWorld();
                            gameObject.SetPosition(restockItem.Position);
                        }
                        #region Pay for Restock

                        //Reduce from base owner or register's owner
                        if (shopBase.Info.Owner != 0uL)
                        {
                            SimDescription sd = CMStoreSet.ReturnSim(shopBase.Info.Owner);
                            if (sd != null)
                            {
                                sd.ModifyFunds(-restockItem.info.Price);
                            }
                            else
                            {
                                CMStoreSet.PrintMessage("Couldn't find owner sim");
                            }
                        }
                        else if (shopBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid)
                        {
                            //StoreSetRegister register = CMStoreSet.ReturnRegister(shopBase.Info.RegisterId, shopBase.LotCurrent);
                            if (register != null && register.Info.OwnerId != 0uL)
                            {
                                SimDescription sd = CMStoreSet.ReturnSim(register.Info.OwnerId);
                                if (sd != null)
                                {
                                    sd.ModifyFunds(-restockItem.info.Price);
                                }
                            }
                        }

                        #endregion
                    }
                    #endregion Buy Mode

                    #region Inventory
                    else
                    {
                        //Restock from Inventory
                        if (shopBase != null && shopBase.Info.RegisterId != ObjectGuid.InvalidObjectGuid)
                        {
                            gameObject = ReturnRestocableObject(restockItem, shopBase.Info.RegisterId);

                            if (gameObject != null)
                            {
                                gameObject.AddToWorld();
                                gameObject.SetPosition(restockItem.Position);
                                gameObject.SetForward(restockItem.ForwardVector);
                            }
                            else
                            {
                                CMStoreSet.PrintMessage("Restockable object null");
                            }
                        }
                    }
                    #endregion Inventory

                    //Delete restock object
                    if (restockItem != null)
                    {
                        restockItem.Destroy();
                    }

                    //Add restocked item back to slot
                    if (slotFound)
                    {
                        IGameObject io = (IGameObject)shopBase;
                        gameObject.ParentToSlot(io, slot);
                    }


                    return((GameObject)gameObject);
                }
                else
                {
                    return(null);
                }
            }
            catch (System.Exception ex)
            {
                CMStoreSet.PrintMessage("RecreateSoldObject: " + ex.Message);
                return(null);
            }
        }
Beispiel #4
0
        public static GameObject ReturnShoppingObject(RestockItem rItem, SimDescription actor, StoreSetRegister register)
        {
            GameObject o           = null;
            bool       keepLooping = true;

            switch (rItem.info.Type)
            {
            case ItemType.Herb:
            case ItemType.Ingredient:
                foreach (KeyValuePair <string, List <StoreItem> > kvp in Grocery.mItemDictionary)
                {
                    foreach (StoreItem item in kvp.Value)
                    {
                        if (item.Name.Equals(rItem.info.Name))
                        {
                            keepLooping = false;
                            IngredientData data = (IngredientData)item.CustomData;
                            if (rItem.info.Type == ItemType.Ingredient)
                            {
                                o = Ingredient.Create(data);
                            }
                            else
                            {
                                o = Herb.Create(data);
                                //PlantableNonIngredientData data = (PlantableNonIngredientData)item.CustomData;
                                //o = (GameObject)PlantableNonIngredient.Create(data);
                            }
                            break;
                        }
                    }
                    if (!keepLooping)
                    {
                        break;
                    }
                }

                break;

            case ItemType.Fish:
                o = Fish.CreateFishOfRandomWeight(rItem.info.FType);
                break;

            case ItemType.Craftable:
                break;

            case ItemType.Gem:
            case ItemType.Metal:

                o = (GameObject)RockGemMetalBase.Make(rItem.info.RockData, false);
                break;

            case ItemType.Nectar:

                NectarBottle bottle = (NectarBottle)GlobalFunctions.CreateObjectOutOfWorld("NectarBottle");
                NectarBottleObjectInitParams nectarBottleObjectInitParams = bottle.CreateAncientBottle(rItem.info.NectarAge, rItem.info.Price);

                if (nectarBottleObjectInitParams != null)
                {
                    bottle.mBottleInfo.FruitHash   = nectarBottleObjectInitParams.FruitHash;
                    bottle.mBottleInfo.Ingredients = nectarBottleObjectInitParams.Ingredients;
                    bottle.mBottleInfo.Name        = rItem.info.Name;             //nectarBottleObjectInitParams.Name;
                    bottle.mDateString             = nectarBottleObjectInitParams.DateString;
                    bottle.mBottleInfo.DateNum     = nectarBottleObjectInitParams.DateNum;
                    bottle.mBaseValue                   = rItem.info.Price;  // nectarBottleObjectInitParams.BaseValue;
                    bottle.ValueModifier                = (int)(nectarBottleObjectInitParams.CurrentValue - rItem.info.Price);
                    bottle.mBottleInfo.mCreator         = nectarBottleObjectInitParams.Creator;
                    bottle.mBottleInfo.NectarQuality    = Sims3.Gameplay.Objects.Quality.Neutral;                 //NectarBottle.GetQuality((float)rItem.info.Price);
                    bottle.mBottleInfo.MadeByLevel10Sim = nectarBottleObjectInitParams.MadeByLevel10Sim;
                    bottle.UpdateVisualState();
                }

                o = bottle;

                break;

            case ItemType.AlchemyPotion:

                foreach (AlchemyRecipe recipe in AlchemyRecipe.GetAllAwardPotionRecipes())
                {
                    if (rItem.info.Name.Equals(recipe.Name))
                    {
                        string[] array = new string[] { recipe.Key };

                        AlchemyRecipe randomAwardPotionRecipe = AlchemyRecipe.GetRandomAwardPotionRecipe();
                        PotionShopConsignmentRegister.PotionShopConsignmentRegisterData potionShopConsignmentRegisterData = new PotionShopConsignmentRegister.PotionShopConsignmentRegisterData();

                        potionShopConsignmentRegisterData.mParameters             = array;
                        potionShopConsignmentRegisterData.mObjectName             = randomAwardPotionRecipe.MedatorName;
                        potionShopConsignmentRegisterData.mGuid                   = potionShopConsignmentRegisterData.mObjectName.GetHashCode();
                        potionShopConsignmentRegisterData.mSellerAge              = CASAgeGenderFlags.None;
                        potionShopConsignmentRegisterData.mWeight                 = 100f;
                        potionShopConsignmentRegisterData.mSellPriceMinimum       = 0.75f;
                        potionShopConsignmentRegisterData.mSellPriceMaximum       = 1.25f;
                        potionShopConsignmentRegisterData.mDepreciationAgeMinimum = 0;
                        potionShopConsignmentRegisterData.mDepreciationAgeMaximum = 5;
                        potionShopConsignmentRegisterData.mLifespan               = 3f;
                        string text = string.Empty;
                        if (!string.IsNullOrEmpty(randomAwardPotionRecipe.CustomClassName))
                        {
                            text = randomAwardPotionRecipe.CustomClassName;
                        }
                        else
                        {
                            text = "Sims3.Gameplay.Objects.Alchemy.AlchemyPotion";
                        }
                        potionShopConsignmentRegisterData.mScriptClass = text;
                        potionShopConsignmentRegisterData.mIsRotatable = true;

                        PotionShopConsignmentRegister.PotionShopConsignmentRegisterObjectData potionShopConsignmentRegisterObjectData2 = PotionShopConsignmentRegister.PotionShopConsignmentRegisterObjectData.Create(potionShopConsignmentRegisterData);
                        potionShopConsignmentRegisterObjectData2.ShowTooltip = true;

                        o = (GameObject)potionShopConsignmentRegisterObjectData2.mObject;


                        break;
                    }
                }

                break;

            case ItemType.Bug:
                Terrarium t = Terrarium.Create(rItem.info.BugType);
                if (t != null)
                {
                    t.StartVfx();
                }
                o = t;
                break;

            case ItemType.Food:
                int servingPrice = 25;
                if (register != null)
                {
                    servingPrice = register.Info.ServingPrice;
                }

                IFoodContainer container = rItem.info.cookingProcess.Recipe.CreateFinishedFood(rItem.info.cookingProcess.Quantity, rItem.info.cookingProcess.Quality);

                if (rItem.info.cookingProcess.Quantity == Recipe.MealQuantity.Group)
                {
                    ((ServingContainerGroup)container).mPurchasedPrice = StoreHelperClass.ReturnPriceByQuality(rItem.info.cookingProcess.Quality, servingPrice * ((ServingContainerGroup)container).mNumServingsLeft);
                    ((ServingContainerGroup)container).RemoveSpoilageAlarm();
                }
                else
                {
                    ((ServingContainerSingle)container).mPurchasedPrice = StoreHelperClass.ReturnPriceByQuality(rItem.info.cookingProcess.Quality, servingPrice);
                    ((ServingContainerSingle)container).RemoveSpoilageAlarm();
                }

                o = (GameObject)container;

                break;

            case ItemType.Flowers:
                o = Wildflower.CreateWildflowerOfType(rItem.info.TypeOfWildFlower, Wildflower.WildflowerState.InVase);
                break;

            case ItemType.BookAlchemyRecipe_:
            case ItemType.BookComic_:
            case ItemType.BookFish_:
            case ItemType.BookGeneral_:
            case ItemType.BookRecipe_:
            case ItemType.BookSkill_:
            case ItemType.BookToddler_:
            case ItemType.SheetMusic_:
            case ItemType.AcademicTextBook_:

                foreach (KeyValuePair <string, List <StoreItem> > kvp in Bookstore.sItemDictionary)
                {
                    foreach (StoreItem item in kvp.Value)
                    {
                        if (item.Name.Equals(rItem.info.Name))
                        {
                            keepLooping = false;

                            if (rItem.info.Type == ItemType.BookGeneral_)
                            {
                                o = (GameObject)BookGeneral.CreateOutOfWorld(item.CustomData as BookGeneralData);
                            }
                            if (rItem.info.Type == ItemType.BookSkill_)
                            {
                                o = (GameObject)BookSkill.CreateOutOfWorld(item.CustomData as BookSkillData);
                            }
                            if (rItem.info.Type == ItemType.BookRecipe_)
                            {
                                o = (GameObject)BookRecipe.CreateOutOfWorld(item.CustomData as BookRecipeData);
                            }
                            if (rItem.info.Type == ItemType.SheetMusic_)
                            {
                                o = (GameObject)SheetMusic.CreateOutOfWorld(item.CustomData as SheetMusicData);
                            }
                            if (rItem.info.Type == ItemType.BookToddler_)
                            {
                                o = (GameObject)BookToddler.CreateOutOfWorld(item.CustomData as BookToddlerData);
                            }
                            if (rItem.info.Type == ItemType.BookFish_)
                            {
                                o = (GameObject)BookFish.CreateOutOfWorld(item.CustomData as BookFishData);
                            }
                            if (rItem.info.Type == ItemType.BookAlchemyRecipe_)
                            {
                                o = (GameObject)BookAlchemyRecipe.CreateOutOfWorld(item.CustomData as BookAlchemyRecipeData);
                            }
                            if (rItem.info.Type == ItemType.AcademicTextBook_)
                            {
                                o = (GameObject)AcademicTextBook.CreateOutOfWorld(item.CustomData as AcademicTextBookData, actor);
                            }
                            if (rItem.info.Type == ItemType.BookComic_)
                            {
                                o = (GameObject)BookComic.CreateOutOfWorld(item.CustomData as BookComicData);
                            }

                            break;
                        }
                    }
                    if (!keepLooping)
                    {
                        break;
                    }
                }


                break;

            case ItemType.JamJar:
                JamJar jamJar = GlobalFunctions.CreateObjectOutOfWorld("canningJarJam", ProductVersion.Store) as JamJar;

                if (jamJar != null)
                {
                    Type         tInfo = jamJar.GetType();
                    BindingFlags flags = BindingFlags.Instance | BindingFlags.NonPublic;
                    FieldInfo    ingredientDataField = tInfo.GetField("mData", flags);
                    FieldInfo    ingredientKeyField  = tInfo.GetField("mIngredientKey", flags);
                    FieldInfo    qualityField        = tInfo.GetField("mQuality", flags);
                    FieldInfo    preservesField      = tInfo.GetField("mIsPreserves", flags);
                    MethodInfo   materialStateMethod = tInfo.GetMethod("SetMaterialState", flags);

                    ingredientDataField.SetValue(jamJar, rItem.info.IngData);
                    ingredientKeyField.SetValue(jamJar, rItem.info.IngredientKey);
                    qualityField.SetValue(jamJar, rItem.info.JamQuality);
                    preservesField.SetValue(jamJar, rItem.info.JamIsPreserve);
                    materialStateMethod.Invoke(jamJar, null);
                }
                o = (GameObject)jamJar;
                break;

            default:
                break;
            }

            return(o);
        }