//void OnGUI()
    //{
    //    GUILayout.BeginArea(new Rect(400, 50, 400, 400), "", "box");
    //    GUILayout.BeginVertical();
    //    result = GUILayout.TextField(result);

    //    if (GUILayout.Button("Save"))
    //    {
    //        Save(result);
    //    }

    //    if (GUILayout.Button("Load"))
    //    {
    //        loadtext = Load();
    //    }

    //    GUILayout.Label(loadtext);
    //    GUILayout.EndVertical();
    //    GUILayout.EndArea();

    //}

    public static void Save(string _value)
    {
        #if !UNITY_WEBPLAYER
        if (!Common.IsRelease)
        {
            file = new FileInfo(Application.persistentDataPath + "\\" + "DebugLog" + DateTime.Now.Day +
                                "time" + DateTime.Now.Hour + DateTime.Now.Minute + DateTime.Now.Second + ".txt");
        }
        else
        {
            file = new FileInfo(Application.persistentDataPath + "\\" + "DebugLog.txt");
        }
        StreamWriter writer;
        if (!file.Exists)
        {
            writer = file.CreateText();
        }
        else
        {
            file.Delete();
            writer = file.CreateText();
        }

        writer.WriteLine(_value);
        writer.Close();
        Debug.LogWarning(Application.persistentDataPath.ToString());
        StoreGame.SaveLog(StoreGame.EType.DEBUG_LOG, "");//Xóa luôn log sau khi đã lưu vào file
#endif
    }
Beispiel #2
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    public static void SendLogToServer()
    {
        StoreGame.ClearLog();
        for (int i = 0; i < entriesConsole.Count; i++)
        {
            StoreGame.SaveLog(StoreGame.EType.DEBUG_LOG, entriesConsole[i].message);
        }
        string  url  = ServerWeb.URL_REQUEST_ERROR;
        string  data = ConvertStringToJson(StoreGame.LoadString(StoreGame.EType.DEBUG_LOG));
        WWWForm form = new WWWForm();

        form.AddField("app_id", GameManager.GAME.ToString());
        form.AddField("game_version", GameSettings.CurrentVersion);
        if (GameManager.CurrentScene != ESceneName.LoginScreen)
        {
            form.AddField("user_id", GameManager.Instance.mInfo.id);
            form.AddField("username", GameManager.Instance.mInfo.username);
        }
        form.AddField("scene", GameManager.CurrentScene.ToString());
        form.AddField("error", "");
        form.AddField("detail", "");
        form.AddField("environment", Common.GetDevice);
        form.AddField("debug_log", data);
        form.AddField(ServerWeb.PARAM_PARTNER_ID, GameSettings.Instance.ParnerCodeIdentifier);
        ServerWeb.StartThread(url, form, null);
    }
Beispiel #3
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    /// <summary>
    /// Logged messages are sent through this callback function.
    /// </summary>
    /// <param name="message">The message itself.</param>
    /// <param name="stackTrace">A trace of where the message came from.</param>
    /// <param name="type">The type of message: error/exception, warning, or assert.</param>
    void HandleLog(string message, string stackTrace, LogType type)
    {
        ConsoleMessage entry = new ConsoleMessage(message, stackTrace, type);

        entries.Add(entry);
        if (entries.Count > LIMIT_LINE)
        {
            entries.RemoveAt(0);
        }

        if (GameManager.CurrentScene == ESceneName.GameplayChan && type == LogType.Exception)
        {
            WaitingView.Show("Có l?i x?y ra. Vui lòng d?i!");
            GameManager.Server.DoRequestGameCommand("refreshGame");
        }


        entriesConsole.Add(entry);
        if (entriesConsole.Count > LIMIT_LINE_CONSOLE)
        {
            entriesConsole.RemoveAt(0);
        }

        if (type == LogType.Error && !message.StartsWith("Coroutine couldn't be started because the the game object"))
        {
            StoreGame.ClearLog();
            for (int i = 0; i < entries.Count; i++)
            {
                StoreGame.SaveLog(StoreGame.EType.DEBUG_LOG, entries[i].message);
            }
            //SaveLogToFile(); //for test
            string  url  = ServerWeb.URL_REQUEST_ERROR;
            string  data = ConvertStringToJson(StoreGame.LoadString(StoreGame.EType.DEBUG_LOG));
            WWWForm form = new WWWForm();
            form.AddField("app_id", GameManager.GAME.ToString());
            form.AddField("game_version", GameSettings.CurrentVersion);
            if (GameManager.CurrentScene != ESceneName.LoginScreen)
            {
                form.AddField("user_id", GameManager.Instance.mInfo.id);
                form.AddField("username", GameManager.Instance.mInfo.username);
            }
            form.AddField("scene", GameManager.CurrentScene.ToString());
            form.AddField("error", "");
            form.AddField("detail", "");
            form.AddField("environment", Common.GetDevice);
            form.AddField("debug_log", data);
            form.AddField(ServerWeb.PARAM_PARTNER_ID, GameSettings.Instance.ParnerCodeIdentifier);
            if (!listSendError.Contains(form))
            {
                listSendError.Add(form);
                ServerWeb.StartThread(url, form, null);
            }
        }
    }
Beispiel #4
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 public static void SaveLogToFile()
 {
     StoreGame.ClearLog();
     for (int i = 0; i < entriesConsole.Count; i++)
     {
         StoreGame.SaveLog(StoreGame.EType.DEBUG_LOG, entriesConsole[i].message);
     }
     if (StoreGame.Contains(StoreGame.EType.DEBUG_LOG))
     {
         SaveAndLoadFile.Save(StoreGame.LoadString(StoreGame.EType.DEBUG_LOG));
     }
 }
Beispiel #5
0
    IEnumerator checkConnection(string ipAddress)
    {
        pinger = new Ping(ipAddress);
        //Debug.LogWarning("pos: " + this.transform.localPosition);
        yield return(new WaitForSeconds(5f));

        //Debug.LogWarning(pinger.time);
        if (!pinger.isDone)
        {
            statusWifi.spriteName = WIFI_DISCONNECT;
            StoreGame.SaveLog(StoreGame.EType.DEBUG_LOG, "==========================[Ping time out]================================");
            //if (!Common.IsRelease)
            //{
            //    if (IsSaveFileLog == false)
            //        SaveAndLoadFile.Save(StoreGame.LoadString(StoreGame.EType.DEBUG_LOG));//SAVE DEBUG_LOG TO FILE
            //}
            //else
            //{
            //    StoreGame.SaveString(StoreGame.EType.BOOL_SEND_LOG_TO_SERVER, "true");
            //}

            StartCoroutine(checkConnection(ipAddress));
            IsSaveFileLog = true;
        }
        else
        {
            if (pinger.time < 40)
            {
                statusWifi.spriteName = WIFI_EXCELLENT;
            }
            if (pinger.time > 40 && pinger.time < 100)
            {
                statusWifi.spriteName = WIFI_NORMAL;
            }
            if (pinger.time > 100)
            {
                statusWifi.spriteName = WIFI_LOW;
            }
            StartCoroutine(checkConnection(ipAddress));
        }
    }