private void TestXml2()
        {
            GamePadInput pad = GamePadInput.GetGamePad0();

            if (pad.ButtonY.WasPressed)
            {
                doTest = 0;
            }
            if (doTest >= 0)
            {
                if (!Storage4.FileExists(BokuGame.Settings.MediaPath + @"Xml\OptionsData.Xml"))
                {
                    doTest = 0; /// This breakpoint isn't ever hit, OptionsData.xml exists here
                }
                Stream hoseStream = Storage4.OpenWrite(@"Xml\Hoser.xml");

                XmlHose hoser = new XmlHose();
                hoser.hoser = true;

                XmlSerializer serializer = new XmlSerializer(typeof(XmlHose));
                serializer.Serialize(hoseStream, hoser);

                Storage4.Close(hoseStream);
                if (!Storage4.FileExists(BokuGame.Settings.MediaPath + @"Xml\OptionsData.Xml"))
                {
                    doTest = 0; /// THis breakpoint is hit on failure, after the flush
                                /// OptionsData.xml is not longer there.
                }
                ++testsDone;
            }
        }
        private void TestStorage()
        {
            GamePadInput pad = GamePadInput.GetGamePad0();

            if (pad.ButtonY.WasPressed)
            {
                doTest = 0;
            }
            if (doTest >= 0)
            {
                string fileName = "Test0.dat";
                if (!Storage4.FileExists(fileName))
                {
                    doTest = 0;
                }

                Stream writeStream = Storage4.OpenWrite(fileName);
                if (writeStream == null)
                {
                    doTest = 0;
                }
                byte[] writeBytes = new byte[10000];
                writeStream.Write(writeBytes, 0, writeBytes.Length);
                Storage4.Close(writeStream);

                if (!Storage4.FileExists(fileName))
                {
                    doTest = 0;
                }

                ++testsDone;
            }
        }
        /// <summary>
        /// Load current options data.
        /// </summary>
        /// <returns></returns>
        private static XmlOptionsData Load()
        {
            XmlOptionsData xmlData = null;

            Stream stream = null;

            DateTime xmlFileTime = new DateTime();//used to compare against InstallLanguage.txt

            try
            {
                // Try the real filename first.
                string xmlFileName = FileName();

                if (Storage4.FileExists(xmlFileName, StorageSource.All))
                {
                    xmlFileTime = Storage4.GetLastWriteTimeUtc(xmlFileName, StorageSource.All);
                    stream      = Storage4.OpenRead(xmlFileName, StorageSource.All);
                    XmlSerializer serializer = new XmlSerializer(typeof(XmlOptionsData));
                    xmlData = serializer.Deserialize(stream) as XmlOptionsData;
                }
                else
                {
                    // If not there, try the back compat version.
                    xmlFileName = BackCompatFileName();

                    if (Storage4.FileExists(xmlFileName, StorageSource.All))
                    {
                        xmlFileTime = Storage4.GetLastWriteTimeUtc(xmlFileName, StorageSource.All);
                        stream      = Storage4.OpenRead(xmlFileName, StorageSource.All);
                        XmlSerializer serializer = new XmlSerializer(typeof(XmlOptionsData));
                        xmlData = serializer.Deserialize(stream) as XmlOptionsData;
                    }
                }
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }

            if (stream != null)
            {
                Storage4.Close(stream);
            }

            //Check for override of language.
            if (xmlData != null && Storage4.FileExists(InstalledLanguageFileName(), StorageSource.All))
            {
                var langFileTime = Storage4.GetLastWriteTimeUtc(InstalledLanguageFileName(), StorageSource.All);
                //If InstallerLanguage.txt is later than selected language.
                if (langFileTime > xmlFileTime)
                {
                    //Update language to match newly installed version.
                    xmlData.langauge = GetInstallerLanguageOrDefault();
                    Save();
                }
            }

            return(xmlData);
        }   // end of Load()
        public void Serialize(string filepath)
        {
            string        pathName   = MapFolder + filepath;
            XmlSerializer serializer = new XmlSerializer(typeof(CommandMap));
            Stream        stream     = Storage4.OpenWrite(pathName);

            serializer.Serialize(stream, this);
            Storage4.Close(stream);
        }
        }   // end of SetXButton()

        public override void Update(ref Matrix parentMatrix)
        {
            // Check for input but only if selected.
            if (selected)
            {
                GamePadInput pad = GamePadInput.GetGamePad0();

                if (Actions.Select.WasPressed)
                {
                    Actions.Select.ClearAllWasPressedState();

                    onSetNextLevel();
                }

                if (Actions.X.WasPressed)
                {
                    Actions.X.ClearAllWasPressedState();

                    NextLevel = null;
                    if (onClear != null)
                    {
                        onClear();
                    }
                }
            }

            //load thumbnail if it hasn't loaded yet
            if (nextLevel != null && !nextLevel.Thumbnail.IsLoaded)
            {
                if (nextLevel.ThumbnailBytes == null)
                {
                    string texFilename = BokuGame.Settings.MediaPath + Utils.FolderNameFromFlags(nextLevel.Genres) + nextLevel.WorldId.ToString();
                    Stream texStream   = Storage4.TextureFileOpenRead(texFilename);
                    if (texStream != null)
                    {
                        nextLevel.Thumbnail.Texture = Storage4.TextureLoad(texStream);
                        Storage4.Close(texStream);
                    }
                }
                else
                {
                    MemoryStream stream = new MemoryStream(nextLevel.ThumbnailBytes);
                    nextLevel.Thumbnail.Texture = Storage4.TextureLoad(stream);
                    nextLevel.ThumbnailBytes    = null;
                }
            }

            //refresh the render target
            RefreshTexture();

            base.Update(ref parentMatrix);
        }   // end of UIGridModularCheckboxElement Update()
Beispiel #6
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        }   // end of HeightMap c'tor

        /// <summary>
        /// Writes the current height map to a file.
        /// </summary>
        /// <param name="filename"></param>
        public void Save(string filename)
        {
            Stream       fs = Storage4.OpenWrite(filename);
            BinaryWriter bw = new BinaryWriter(fs);

            Save(bw);

#if NETFX_CORE
            bw.Flush();
            bw.Dispose();
#else
            bw.Close();
#endif
            Storage4.Close(fs);
        }   // end of HeightMap Save()
Beispiel #7
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        public HeightMap(string filename, Point size, Vector3 scale)
        {
            this.filename = filename;
            Init(Vector2.Zero, size, scale);
            // Load the heightmap.
            Stream       fs = Storage4.OpenRead(filename, StorageSource.All);
            BinaryReader br = new BinaryReader(fs);

            Load(br);

#if NETFX_CORE
            br.Dispose();
#else
            br.Close();
#endif
            Storage4.Close(fs);
        }   // end of HeightMap c'tor
Beispiel #8
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        public static void UnloadContent()
        {
            if (instance == null)
            {
                return;
            }
#if DEBUG
            try
            {
                Stream        stream     = Storage4.OpenWrite(LocalizationResourceManager.HelpResource.Name);
                XmlSerializer serializer = new XmlSerializer(typeof(Help));
                serializer.Serialize(stream, instance);
                Storage4.Close(stream);
            }
            catch { }
#endif
        }
        }   // end of XmlHelpScreensData ReadFromXml()

        private static XmlHelpScreensData Load(string filename)
        {
            // Fix up the filename with the full path.
            filename = BokuGame.Settings.MediaPath + @"Xml\" + filename;

            XmlHelpScreensData data = null;

            try
            {
                Stream stream = Storage4.OpenRead(filename, StorageSource.All);

                XmlSerializer serializer = new XmlSerializer(typeof(XmlHelpScreensData));
                data = (XmlHelpScreensData)serializer.Deserialize(stream);
                Storage4.Close(stream);
            }
            catch (Exception)
            {
                data = null;
            }

            return(data);
        } // end of XmlHelpScreensData Load()
        }   // end of Load()

        private static void Save()
        {
            Stream stream = null;

            try
            {
                string xmlFileName = FileName();

                XmlSerializer serializer = new XmlSerializer(typeof(XmlOptionsData));
                stream = Storage4.OpenWrite(xmlFileName);
                serializer.Serialize(stream, _instance);
            }
            catch (Exception e)
            {
                Debug.WriteLine(e.Message);
            }

            if (stream != null)
            {
                Storage4.Close(stream);
            }
        }   // end of Save()
        static protected CommandMap Deserialize(string filepath)
        {
            string     oldPathName = Storage4.TitleLocation + MapFolder + filepath;
            string     pathName    = MapFolder + filepath;
            CommandMap profile;

//            try
            {
                Stream        stream     = Storage4.OpenRead(pathName, StorageSource.TitleSpace);
                XmlSerializer serializer = new XmlSerializer(typeof(CommandMap));
                profile = (CommandMap)serializer.Deserialize(stream);
                Storage4.Close(stream);
            }

/*
 *          catch (FileNotFoundException ex)
 *          {
 *              profile = new CommandMap();
 *              profile.Serialize(pathName);
 *          }
 */
            return(profile);
        }
        /// <summary>
        /// Load a named resource, assuming file naming convention.
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public static XmlGameActor Deserialize(string name)
        {
            XmlGameActor xmlActor    = null;
            string       xmlFileName = Prefix + name + Suffix;

            if (Storage4.FileExists(xmlFileName, StorageSource.TitleSpace))
            {
                Stream        stream     = Storage4.OpenRead(xmlFileName, StorageSource.TitleSpace);
                XmlSerializer serializer = new XmlSerializer(typeof(XmlGameActor));
                xmlActor = serializer.Deserialize(stream) as XmlGameActor;
                Storage4.Close(stream);
                xmlActor.XmlFileName = xmlFileName;
                if (xmlActor != null)
                {
                    xmlActor.OnLoad();
                    allActors.Add(xmlActor);
                }
            }
            else
            {
                //Debug.Assert(false, "Missing actor file");
            }
            return(xmlActor);
        }
Beispiel #13
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        }   // end of Init()

        #endregion

        #region Internal

        /// <summary>
        /// Loads the Crumb information.  Will first try the downloaded
        /// version.  If that fails, will then try the TitleSpace version.
        /// </summary>
        /// <param name="filename"></param>
        /// <param name="source">Where to look for the file.</param>
        /// <returns></returns>
        private static CrumbList Load(string filename, StorageSource source)
        {
            CrumbList data   = null;
            Stream    stream = null;

            // First try with StorageSoruce.All so we get the version downloaded
            // from the servers.  If that fails then get the TitleSpace version.
            try
            {
                stream = Storage4.OpenRead(filename, source);

                XmlSerializer serializer = new XmlSerializer(typeof(CrumbList));
                data = (CrumbList)serializer.Deserialize(stream);
            }
            catch (Exception e)
            {
                data = null;
                if (e != null)
                {
#if !NETFX_CORE
                    string message = e.Message;
                    if (e.InnerException != null)
                    {
                        message += e.InnerException.Message;
                    }
                    System.Windows.Forms.MessageBox.Show(
                        message,
                        "Error reading TutorialCrumbs.Xml",
                        System.Windows.Forms.MessageBoxButtons.OK,
                        System.Windows.Forms.MessageBoxIcon.Error
                        );
#endif
                }
            }
            finally
            {
                Storage4.Close(stream);
            }

            // If we don't have data.  Delete the server version of
            // the file and try loading the TitleSpace version.
            if (data == null)
            {
                // Don't delete the server version since this might actually be someone
                // trying to do a localization.
                //Storage4.Delete(filename);

                try
                {
                    stream = Storage4.OpenRead(filename, StorageSource.TitleSpace);

                    XmlSerializer serializer = new XmlSerializer(typeof(CrumbList));
                    data = (CrumbList)serializer.Deserialize(stream);
                }
                catch (Exception)
                {
                    data = null;
                }
                finally
                {
                    Storage4.Close(stream);
                }
            }

            return(data);
        }   // end of Load()
Beispiel #14
0
            /// <summary>
            /// Shows the current file.  Should be called each frame with
            /// the same name until this returns true indicating that the
            /// frame has been displayed for enough time.
            /// </summary>
            /// <param name="filename"></param>
            /// <returns>True when done</returns>
            private bool ShowFile(string filename)
            {
                // New file has been sent.  Init.
                if (filename != curFilename)
                {
                    curFilename = filename;
                    curPage     = -1;
                    startTime   = 0;

                    try
                    {
                        stream = Storage4.OpenRead(BokuGame.Settings.MediaPath + filename, StorageSource.All);
                    }
                    catch
                    {
                        return(true);
                    }

                    if (stream == null)
                    {
                        return(true);
                    }

                    fileSize = (int)stream.Length;

                    numPages = fileSize / bytesPerPage;
                    if (numPages * bytesPerPage != fileSize)
                    {
                        ++numPages;
                    }
                }

                if (setStartTime)
                {
                    startTime    = Time.WallClockTotalSeconds;
                    setStartTime = false;
                }

                // If we timed out, then either load/show next
                // page or return done if on last page.
                Double curTime = Time.WallClockTotalSeconds;

                if (startTime + kPageTime < curTime)
                {
                    ++curPage;
                    if (curPage >= numPages)
                    {
                        // Done with this file.
                        Storage4.Close(stream);

                        // Allow the same file to be sent twice in a row.
                        curFilename = null;

                        return(true);
                    }
                    else
                    {
                        // Not done so send the next block.

                        setStartTime = true;
                        startTime    = curTime;

                        // Clear the data block.
                        for (int j = 0; j < blockH; j++)
                        {
                            for (int i = 0; i < blockW; i++)
                            {
                                shared.data[i + j * blockW] = 0;
                            }
                        }

                        // Load next page of data.
                        int n = fileSize - curPage * bytesPerPage;
                        if (n > bytesPerPage)
                        {
                            n = bytesPerPage;
                        }
                        for (int i = 0; i < n; i++)
                        {
                            shared.data[i] = (byte)stream.ReadByte();
                        }

                        // Put file length on line blockH - 4 starting at x = 0
                        int index = (blockH - 4) * blockW;
                        shared.data[index++] = (byte)(fileSize & 0x000000ff);
                        shared.data[index++] = (byte)((fileSize & 0x0000ff00) >> 8);
                        shared.data[index++] = (byte)((fileSize & 0x00ff0000) >> 16);
                        shared.data[index++] = (byte)((fileSize & 0xff000000) >> 24);

                        // numPages
                        shared.data[index++] = (byte)(numPages & 0x000000ff);
                        shared.data[index++] = (byte)((numPages & 0x0000ff00) >> 8);
                        shared.data[index++] = (byte)((numPages & 0x00ff0000) >> 16);
                        shared.data[index++] = (byte)((numPages & 0xff000000) >> 24);

                        // bytesPerPage
                        shared.data[index++] = (byte)(bytesPerPage & 0x000000ff);
                        shared.data[index++] = (byte)((bytesPerPage & 0x0000ff00) >> 8);
                        shared.data[index++] = (byte)((bytesPerPage & 0x00ff0000) >> 16);
                        shared.data[index++] = (byte)((bytesPerPage & 0xff000000) >> 24);

                        // curPage
                        shared.data[index++] = (byte)(curPage & 0x000000ff);
                        shared.data[index++] = (byte)((curPage & 0x0000ff00) >> 8);
                        shared.data[index++] = (byte)((curPage & 0x00ff0000) >> 16);
                        shared.data[index++] = (byte)((curPage & 0xff000000) >> 24);

                        // Put filename on line blockH - 3.
                        index = (blockH - 3) * blockW;
                        for (int i = 0; i < curFilename.Length; i++)
                        {
                            char c = curFilename[i];
                            shared.data[index++] = (byte)(c & 0x00ff);
                            shared.data[index++] = (byte)((c >> 8) & 0x00ff);
                        }

                        // Calc CRC32 for block, skipping bottom row.
                        byte[] crc = MyMath.CRC32(shared.data, blockW * (blockH - 1));

                        // Set CRC32 data in bottom line.
                        for (int i = 0; i < 4; i++)
                        {
                            shared.data[i + (blockH - 1) * blockW] = crc[i];
                        }

                        shared.dataChanged = true;
                    } // end of setting up next block
                }     // end if timed out

                return(false);
            }   // end of ShowFile()
Beispiel #15
0
        /// <summary>
        /// This is the worker thread that loads the datasources from disk.
        /// </summary>
        private void ReadLevelsProc()
        {
            ReadDataSource("BuiltInWorlds", Genres.BuiltInWorlds, StorageSource.TitleSpace);
            ReadDataSource("MyWorlds", Genres.MyWorlds, StorageSource.UserSpace);
            ReadDataSource("Downloads", Genres.Downloads, StorageSource.UserSpace);

#if NETFX_CORE
            working = false;
#else
            thread = null;
#endif

            for (; ;)
            {
                if (!running || !BokuGame.Running)
                {
                    break;
                }

                // Wait for a wake-up signal
#if NETFX_CORE
                if (!signal.WaitOne(10))
                {
                    continue;
                }
#else
                if (!signal.WaitOne(10, false))
                {
                    continue;
                }
#endif

                // Process all queued thumbnail load requests.
                for (; ;)
                {
                    lock (Synch)
                    {
                        if (thumbnailQueue.Count == 0 || !running || !BokuGame.Running)
                        {
                            break;
                        }

                        LevelMetadata level = thumbnailQueue[thumbnailQueue.Count - 1];
                        thumbnailQueue.RemoveAt(thumbnailQueue.Count - 1);

                        try
                        {
                            string texFilename = BokuGame.Settings.MediaPath + Utils.FolderNameFromFlags(level.Genres) + level.WorldId.ToString();
                            Stream texStream   = OpenTextureStream(texFilename);
                            if (texStream != null)
                            {
                                level.ThumbnailBytes = new byte[texStream.Length];
                                texStream.Read(level.ThumbnailBytes, 0, (int)texStream.Length);
                                Storage4.Close(texStream);
                                thumbnailCompletions.Add(level);
                            }
                        }
                        catch { }
                    }

                    // Let the main thread have the cpu so it can deliver the thumbnail to the level.
#if NETFX_CORE
                    {
                        System.Threading.Tasks.Task delayTask = System.Threading.Tasks.Task.Delay(1);
                        delayTask.ConfigureAwait(false);
                        delayTask.Wait();
                    }
#else
                    Thread.Sleep(1);
#endif
                }
            }
        }