Beispiel #1
0
    private void OnTriggerStay2D(Collider2D other)
    {
        var gameObject = other.gameObject;

        if (gameObject == Target)
        {
            var entity = gameObject.GetComponent <Entity>();
            if (entity != null)
            {
                healthModifier.Health = entity.GetCapability <Health>();
            }
            animatorTrigger.Animator = gameObject.transform.GetChild(0).GetComponent <Animator>();

            animatorTrigger.Name = "Hit";
            if (other.gameObject.GetComponent <Entity>().GetCapability <Health>().Value < 0)
            {
                animatorTrigger.Name = "Die";

                if (other.gameObject.CompareTag("Player"))
                {
                    StopPlayerMovementFragment stopPlayerMovementFragment = new StopPlayerMovementFragment(0f);
                    stopPlayerMovementFragment.TakeEffect(other.GetComponent <Entity>());

                    StopPlayerStateFragment stopPlayerStateFragment = new StopPlayerStateFragment(0f);
                    stopPlayerStateFragment.TakeEffect(other.GetComponent <Entity>());
                }
                ;
                gameObject.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
            }
            creatEffectModifier.HitPoint = transform;
            TakeEffect();

            ObjectPool.RecycleObject(this.gameObject);
        }
    }
Beispiel #2
0
    private IEnumerator SweepCorotinue()
    {
        WaitForFixedUpdate wait = new WaitForFixedUpdate();

        float timer         = time;
        float anglePerFrame = angle / time * Time.fixedDeltaTime;
        float halfAngle     = angle / 2;

        transform.Rotate(0, 0, -halfAngle);

        while (timer > 0)
        {
            var hits = Physics2D.RaycastAll(transform.position, transform.right);
            foreach (var hit in hits)
            {
                var gameObject = hit.transform.gameObject;
                if (gameObject == Target)
                {
                    var entity = gameObject.GetComponent <Entity>();
                    if (entity != null)
                    {
                        healthModifier.Health = entity.GetCapability <Health>();
                    }
                    animatorTrigger.Animator = gameObject.GetComponent <Animator>();
                    animatorTrigger.Animator = gameObject.transform.GetChild(0).GetComponent <Animator>();

                    animatorTrigger.Name = "Hit";
                    if (gameObject.GetComponent <Entity>().GetCapability <Health>().Value <= 0)
                    {
                        animatorTrigger.Name = "Die";

                        if (gameObject.gameObject.CompareTag("Player"))
                        {
                            StopPlayerMovementFragment stopPlayerMovementFragment = new StopPlayerMovementFragment(0f);
                            stopPlayerMovementFragment.TakeEffect(gameObject.GetComponent <Entity>());

                            StopPlayerStateFragment stopPlayerStateFragment = new StopPlayerStateFragment(0f);
                            stopPlayerStateFragment.TakeEffect(gameObject.GetComponent <Entity>());
                        }
                        ;
                        gameObject.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
                    }

                    TakeEffect();
                    timer = 0;
                }
            }
            timer -= Time.fixedDeltaTime;
            transform.Rotate(0, 0, anglePerFrame);
            yield return(wait);
        }

        ObjectPool.RecycleObject(gameObject);
    }
Beispiel #3
0
    public override void HitRecycleNow()
    {
        transform.rotation = Quaternion.Euler(new Vector3(0, 0, 0));
        if (IsNotRecycled)
        {
            if (HitEffect != null || HitEffect != "")
            {
                GameObject shootHitEffect = ObjectPool.GetObject(HitEffect, "Effects");
                shootHitEffect.transform.position = transform.position + Vector3.forward * 10f;
            }
            Nowtime = 0;

            List <GameObject> targets = GetAttackTargets();
            if (targets != null && targets.Count != 0)
            {
                foreach (var t in targets)
                {
                    gravitationModifier = new GravitationModifier(transform.position, GravitationInternal, GravitationPower);
                    gravitationModifier.TakeEffect(t.GetComponent <Entity>());
                    AnimatorParameterFragment animator = new AnimatorParameterFragment();
                    for (int i = 0; i < 3; i++)
                    {
                        HealthModifier hm = new HealthModifier(-30);
                        hm.TakeEffect(t.GetComponent <Entity>());
                        animator.Animator = t.transform.GetChild(0).GetComponent <Animator>();
                        animator.Name     = "Hit";
                        animator.TakeEffect();
                    }
                    if (t.gameObject.GetComponent <Entity>().GetCapability <Health>().Value < 0)
                    {
                        animator.Name = "Die";
                        animator.TakeEffect();
                        if (t.gameObject.CompareTag("Player"))
                        {
                            StopPlayerMovementFragment stopPlayerMovementFragment = new StopPlayerMovementFragment(0f);
                            stopPlayerMovementFragment.TakeEffect(t.GetComponent <Entity>());

                            StopPlayerStateFragment stopPlayerStateFragment = new StopPlayerStateFragment(0f);
                            stopPlayerStateFragment.TakeEffect(t.GetComponent <Entity>());
                        }
                        ;
                        gameObject.GetComponent <Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
                    }
                }
            }
            flyingDistance = 0;
            targetDistance = 0;
            ObjectPool.RecycleObject(gameObject);
            IsNotRecycled = false;
        }
    }