Beispiel #1
0
 void Update()
 {
     //handle popup when the stomach wall is burning
     for (int i = 0; i < 6; i++)
     {
         if (i != 3)
         {
             StomachCell cell = cellScripts [i];
             if ((cell.getCellState() == "burning") && (cellNumber == -1))
             {
                 bucketPopUp = true;
                 cellNumber  = i;
             }
             if (cell.getCellState() == "slimed")
             {
                 bucketPopUp = false;
             }
         }
     }
 }
Beispiel #2
0
    private float maxElapsedTime = 2f;                  //!< max amount of time allowed to pass before event change

    /**
     * Use this for initialization
     */
    void Start()
    {
        // get the reference to the main cell script
        mainCellScript = gameObject.GetComponent <StomachCell> ();
    }