Beispiel #1
0
    private void Awake()
    {
        instance = this;
        Program  = codeUIElement.Program;
        codeButton.onClick.AddListener(() => SetState(UIState.Code));
        pauseButton.onClick.AddListener(() => SetState(UIState.Pause));
        resumeButton.onClick.AddListener(() => SetState(UIState.Game));
        closeCodeButton.onClick.AddListener(() => SetState(UIState.Game));
        restartButton.onClick.AddListener(() =>
        {
            Time.timeScale = 1;
            Restart();
        });
        exitButton.onClick.AddListener(() =>
        {
            Time.timeScale = 1;
            ToStageSelection();
        });

        player = FindObjectOfType <PlayerCtrl>();
        aimButton.onClick.AddListener(() => AimingButton.inst.CheckExprSlots());
        grimoireImage      = grimoire.GetComponent <Image>();
        transparencySlider = FindObjectOfType <Slider>();
        if (transparencySlider != null)
        {
            transparencySlider.onValueChanged.AddListener(ChangeCodeWindowTransparncy);
        }
    }
Beispiel #2
0
 void Awake()
 {
     Inst     = this;
     prefabDB = GetComponent <PrefabDB>();
     program  = codeUIElement.Program;
 }