public GamePadValues(float lStickX, float lStickY, float rStickX, float rStickY, float lTrigger, float rTrigger) { this.LStickX = lStickX; this.LStickY = lStickY; this.RStickX = rStickX; this.RStickY = rStickY; this.LTrigger = lTrigger; this.RTrigger = rTrigger; this.LStickDZs = new StickDeadzoneInfo(DZMode.None, DZMode.None, 0, 0, 0, 0); this.RStickDZs = new StickDeadzoneInfo(DZMode.None, DZMode.None, 0, 0, 0, 0); }
public GamePadValues( float lStickX, float lStickY, float rStickX, float rStickY, float lTrigger, float rTrigger, StickDeadzoneInfo LStickDZs, StickDeadzoneInfo RStickDZs) { this.LStickX = lStickX; this.LStickY = lStickY; this.RStickX = rStickX; this.RStickY = rStickY; this.LTrigger = lTrigger; this.RTrigger = rTrigger; this.LStickDZs = LStickDZs; this.RStickDZs = RStickDZs; }