Beispiel #1
0
        public GamePadValues(float lStickX, float lStickY, float rStickX, float rStickY, float lTrigger, float rTrigger)
        {
            this.LStickX  = lStickX;
            this.LStickY  = lStickY;
            this.RStickX  = rStickX;
            this.RStickY  = rStickY;
            this.LTrigger = lTrigger;
            this.RTrigger = rTrigger;

            this.LStickDZs = new StickDeadzoneInfo(DZMode.None, DZMode.None, 0, 0, 0, 0);
            this.RStickDZs = new StickDeadzoneInfo(DZMode.None, DZMode.None, 0, 0, 0, 0);
        }
Beispiel #2
0
        public GamePadValues(
            float lStickX,
            float lStickY,
            float rStickX,
            float rStickY,
            float lTrigger,
            float rTrigger,
            StickDeadzoneInfo LStickDZs,
            StickDeadzoneInfo RStickDZs)
        {
            this.LStickX  = lStickX;
            this.LStickY  = lStickY;
            this.RStickX  = rStickX;
            this.RStickY  = rStickY;
            this.LTrigger = lTrigger;
            this.RTrigger = rTrigger;

            this.LStickDZs = LStickDZs;
            this.RStickDZs = RStickDZs;
        }