Beispiel #1
0
        public override void SetDefaults()
        {
            item.width        = item.height = 32;
            item.damage       = 5;
            item.useAnimation = 13;
            item.useTime      = 13;
            item.scale        = 0.8f;
            item.value        = 350;
            item.useTurn      = false;
            item.knockBack    = 4f;
            item.UseSound     = SoundID.Item1;

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.BorealWoodShortswordProj>());
        }
Beispiel #2
0
        public override void SetDefaults()
        {
            item.width        = item.height = 34;
            item.damage       = 10;
            item.useAnimation = 14;
            item.useTime      = 14;
            item.value        = 11 * 100;
            item.useTurn      = false;
            item.knockBack    = 6f;
            item.UseSound     = SoundID.Item1;
            item.rare         = ItemRarityID.Orange;

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.AdamantiteShortswordProj>());
        }
        public override void SetDefaults()
        {
            item.width        = item.height = 32;
            item.damage       = 5;
            item.useAnimation = 13;
            item.useTime      = 13;
            item.scale        = 0.8f;
            item.value        = 350;
            item.useStyle     = ItemUseStyleID.Stabbing;
            item.useTurn      = false;
            item.knockBack    = 4f;
            item.UseSound     = SoundID.Item1;
            item.melee        = true;

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.RichMahoganyShortswordProj>());
        }
Beispiel #4
0
        public override void SetDefaults()
        {
            item.width        = 28;
            item.height       = 34;
            item.damage       = 14;
            item.useAnimation = 17;
            item.useTime      = 17;
            item.scale        = 1.1f;
            item.value        = ((39 * 100) * 7) * 5;
            item.useTurn      = false;
            item.knockBack    = 5f;
            item.UseSound     = SoundID.Item1;
            item.rare         = ItemRarityID.Blue;

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.BloodPusherProj>());
        }
Beispiel #5
0
        public override void SetDefaults()
        {
            item.width        = item.height = 34;
            item.damage       = 35;
            item.useAnimation = 23;
            item.useTime      = 23;
            item.scale        = 1.2f;
            item.value        = ((75 * 100) * 9) * 5;
            item.useTurn      = false;
            item.knockBack    = 7f;
            item.UseSound     = SoundID.Item1;
            item.rare         = ItemRarityID.LightRed;
            item.autoReuse    = true;
            //ItemEffects = "+15 armor penetration";

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.AdamantiteShortswordProj>());
        }
Beispiel #6
0
        public override void SetDefaults()
        {
            item.width        = item.width = 32;
            item.useAnimation = 15;
            item.damage       = 12;
            item.useTime      = 15;
            item.scale        = 1.1f;
            item.value        = ((30 * 100) * 7) * 5;
            item.useStyle     = ItemUseStyleID.Stabbing;
            item.useTurn      = false;
            item.knockBack    = 4f;
            item.UseSound     = SoundID.Item1;
            item.melee        = true;
            item.rare         = ItemRarityID.Blue;

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.LightsShameProj>());
        }
        public override void SetDefaults()
        {
            item.width        = item.height = 32;
            item.damage       = 31;
            item.useAnimation = 19;
            item.useTime      = 19;
            //item.scale = 1.0f;
            item.value     = ((52 * 100) * 9) * 5;
            item.useStyle  = ItemUseStyleID.Stabbing;
            item.useTurn   = false;
            item.knockBack = 6f;
            item.UseSound  = SoundID.Item1;
            item.melee     = true;
            item.rare      = ItemRarityID.LightRed;
            item.autoReuse = true;
            //ItemEffects = "+5 armor penetration";

            SteviesGlobalItem.SetShortswordDefaults(item, ModContent.ProjectileType <Projectiles.OrichalcumShortswordProj>());
        }