void Awake() { if (StepSound.instance == null) {// 인스턴스가 비어있으면 StepSound.instance = this; //이것의 인스턴스를 집어넣는다. } }
public void PlayStepSound(StepSound sound) { switch (sound) { case StepSound.Snow: { int index = Random.Range(0, SnowStepSounds.Count - 1); audioSource.clip = SnowStepSounds[index]; audioSource.Play(); //Debug.Log("This is SNOW"); break; } case StepSound.Wood: { int index = Random.Range(0, WoodStepSounds.Count - 1); audioSource.clip = WoodStepSounds[index]; audioSource.Play(); //Debug.Log("This is WOOD"); break; } case StepSound.Metal: { int index = Random.Range(0, MetalStepSounds.Count - 1); audioSource.clip = MetalStepSounds[index]; audioSource.Play(); //Debug.Log("This is METAL"); break; } case StepSound.Grass: { int index = Random.Range(0, GrassStepSounds.Count - 1); audioSource.clip = GrassStepSounds[index]; audioSource.Play(); //Debug.Log("This is GRASS"); break; } case StepSound.Water: { int index = Random.Range(0, WaterStepSounds.Count - 1); audioSource.clip = WaterStepSounds[index]; audioSource.Play(); //Debug.Log("This is WATER"); break; } case StepSound.Dirt: { int index = Random.Range(0, DirtStepSounds.Count - 1); audioSource.clip = DirtStepSounds[index]; audioSource.Play(); //Debug.Log("This is DIRT"); break; } case StepSound.Mud: { int index = Random.Range(0, MudStepSounds.Count - 1); audioSource.clip = MudStepSounds[index]; audioSource.Play(); //Debug.Log("This is MUD"); break; } default: { int index = Random.Range(0, stepSounds.Count - 1); audioSource.clip = stepSounds[index]; audioSource.Play(); break; } } }
public Block setStepSound(StepSound stepsound) { stepSound = stepsound; return this; }
public Block(int i, Material material) { stepSound = soundPowderFootstep; blockParticleGravity = 1.0F; slipperiness = 0.6F; if (blocksList[i] != null) { throw new IllegalArgumentException( (new StringBuilder()).append("Slot ").append(i).append(" is already occupied by ").append( blocksList[i]).append(" when adding ").append(this).toString()); } else { blockMaterial = material; blocksList[i] = this; blockID = i; setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); opaqueCubeLookup[i] = isOpaqueCube(); lightOpacity[i] = isOpaqueCube() ? 255 : 0; field_537_s[i] = !material.getCanBlockGrass(); isBlockContainer[i] = false; return; } }
static Block() { { soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); soundSandFootstep = new StepSoundSand("sand", 1.0F, 1.0F); blocksList = new Block[256]; field_537_s = new bool[256]; stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep). setBlockName("stone"); grass = (BlockGrass) (new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound( soundStoneFootstep).setBlockName("stonebrick"); planks = (new Block(5, 4, Material.wood)).setHardness(2.0F).setResistance(5F).setStepSound(soundWoodFootstep) .setBlockName("wood"); sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling"); bedrock = (new Block(7, 17, Material.rock)).setHardness(-1F).setResistance(6000000F).setStepSound( soundStoneFootstep).setBlockName("bedrock"); waterStill = (new BlockFlowing(8, Material.water)).setHardness(100F).setLightOpacity(3).setBlockName("water"); waterMoving = (new BlockStationary(9, Material.water)).setHardness(100F).setLightOpacity(3).setBlockName("water"); lavaStill = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255). setBlockName("lava"); lavaMoving = (new BlockStationary(11, Material.lava)).setHardness(100F).setLightValue(1.0F).setLightOpacity(255). setBlockName("lava"); sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); oreGold = (new BlockOre(14, 32)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep). setBlockName("oreGold"); oreIron = (new BlockOre(15, 33)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep). setBlockName("oreIron"); oreCoal = (new BlockOre(16, 34)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep). setBlockName("oreCoal"); wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log"); leaves = (BlockLeaves) (new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep). setBlockName("leaves"); sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep). setBlockName("glass"); oreLapis = (new BlockOre(21, 160)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep). setBlockName("oreLapis"); blockLapis = (new Block(22, 144, Material.rock)).setHardness(3F).setResistance(5F).setStepSound( soundStoneFootstep).setBlockName("blockLapis"); dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser"); sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone"); cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth"); plantYellow = (BlockFlower) (new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); plantRed = (BlockFlower) (new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); mushroomBrown = (BlockFlower) (new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F) .setBlockName("mushroom"); mushroomRed = (BlockFlower) (new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName( "mushroom"); blockGold = (new BlockOreBlock(41, 23)).setHardness(3F).setResistance(10F).setStepSound(soundMetalFootstep). setBlockName("blockGold"); blockSteel = (new BlockOreBlock(42, 22)).setHardness(5F).setResistance(10F).setStepSound(soundMetalFootstep). setBlockName("blockIron"); stairDouble = (new BlockStep(43, true)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep). setBlockName("stoneSlab"); stairSingle = (new BlockStep(44, false)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep). setBlockName("stoneSlab"); brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound( soundStoneFootstep).setBlockName("brick"); tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName( "bookshelf"); cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound( soundStoneFootstep).setBlockName("stoneMoss"); obsidian = (new BlockObsidian(49, 37)).setHardness(10F).setResistance(2000F).setStepSound(soundStoneFootstep). setBlockName("obsidian"); torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep). setBlockName("torch"); fire = (BlockFire) (new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep). setBlockName("fire"); mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5F).setStepSound(soundMetalFootstep).setBlockName( "mobSpawner"); stairCompactPlanks = (new BlockStairs(53, planks)).setBlockName("stairsWood"); crate = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest"); redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName( "redstoneDust"); oreDiamond = (new BlockOre(56, 50)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep). setBlockName("oreDiamond"); blockDiamond = (new BlockOreBlock(57, 24)).setHardness(5F).setResistance(10F).setStepSound(soundMetalFootstep). setBlockName("blockDiamond"); workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); crops = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops"); tilledField = (new BlockSoil(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland"); stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName( "furnace"); stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F) .setBlockName("furnace"); signPost = (new BlockSign(63, typeof (TileEntitySign), true)).setHardness(1.0F).setStepSound(soundWoodFootstep) .setBlockName("sign"); doorWood = (new BlockDoor(64, Material.wood)).setHardness(3F).setStepSound(soundWoodFootstep).setBlockName( "doorWood"); ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder"); minecartTrack = (new BlockMinecartTrack(66, 128)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName( "rail"); stairCompactCobblestone = (new BlockStairs(67, cobblestone)).setBlockName("stairsStone"); signWall = (new BlockSign(68, typeof (TileEntitySign), false)).setHardness(1.0F).setStepSound(soundWoodFootstep) .setBlockName("sign"); lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever"); pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs)).setHardness(0.5F). setStepSound(soundStoneFootstep).setBlockName("pressurePlate"); doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5F).setStepSound(soundMetalFootstep).setBlockName( "doorIron"); pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything)).setHardness(0.5F). setStepSound(soundWoodFootstep).setBlockName("pressurePlate"); oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3F).setResistance(5F).setStepSound( soundStoneFootstep).setBlockName("oreRedstone"); oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3F).setResistance(5F). setStepSound(soundStoneFootstep).setBlockName("oreRedstone"); torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep). setBlockName("notGate"); torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound( soundWoodFootstep).setBlockName("notGate"); button = (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep). setBlockName("button"); snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow"); ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep). setBlockName("ice"); blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow"); cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds"); jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep). setBlockName("jukebox"); fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5F).setStepSound(soundWoodFootstep). setBlockName("fence"); pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName( "pumpkin"); bloodStone = (new BlockBloodStone(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName( "hellrock"); slowSand = (new BlockSlowSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName( "hellsand"); lightStone = (new BlockLightStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep). setLightValue(1.0F).setBlockName("lightgem"); portal = (BlockPortal) (new BlockPortal(90, 14)).setHardness(-1F).setStepSound(soundGlassFootstep).setLightValue(0.75F). setBlockName("portal"); pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue( 1.0F).setBlockName("litpumpkin"); cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake"); field_22011_bh = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep). setBlockName("diode"); field_22010_bi = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound( soundWoodFootstep).setBlockName("diode"); musicBlock = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock"); bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed"); Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); Item.itemsList[wood.blockID] = (new ItemLog(wood.blockID - 256)).setItemName("log"); Item.itemsList[stairSingle.blockID] = (new ItemSlab(stairSingle.blockID - 256)).setItemName("stoneSlab"); for (int i = 0; i < 256; i++) { if (blocksList[i] != null && Item.itemsList[i] == null) { Item.itemsList[i] = new ItemBlock(i - 256); } } field_537_s[0] = true; } }
public Gesture(AssetData asset) { string input = asset.Data.FromUTF8Bytes(); input = input.Replace('\t', ' '); var lines = new List <string>(input.Split('\n')); using (var e = lines.GetEnumerator()) { if (!e.MoveNext()) { throw new NotAGestureFormatException(); } int i; if (!int.TryParse(e.Current, out i)) { throw new NotAGestureFormatException(); } if (i != 2) { throw new NotAGestureFormatException(); } if (!e.MoveNext()) { throw new NotAGestureFormatException(); } if (!byte.TryParse(e.Current, out TriggerKey)) { throw new NotAGestureFormatException(); } if (!e.MoveNext()) { throw new NotAGestureFormatException(); } if (!uint.TryParse(e.Current, out TriggerKeyMask)) { throw new NotAGestureFormatException(); } if (!e.MoveNext()) { throw new NotAGestureFormatException(); } Trigger = e.Current; if (!e.MoveNext()) { throw new NotAGestureFormatException(); } ReplaceWith = e.Current; if (!e.MoveNext()) { throw new NotAGestureFormatException(); } int count; if (!int.TryParse(e.Current, out count)) { throw new NotAGestureFormatException(); } if (count < 0) { throw new NotAGestureFormatException(); } for (int idx = 0; idx < count; ++idx) { if (!e.MoveNext()) { throw new NotAGestureFormatException(); } int intval; if (!int.TryParse(e.Current, out intval)) { throw new NotAGestureFormatException(); } switch ((StepType)intval) { case StepType.EndOfGesture: Sequence.Add(new StepEndOfGesture()); return; case StepType.Animation: { var step = new StepAnimation(); if (e.MoveNext()) { step.Name = e.Current; } if (e.MoveNext() && !UUID.TryParse(e.Current, out step.AssetID)) { throw new NotAGestureFormatException(); } if (e.MoveNext() && !int.TryParse(e.Current, out intval)) { throw new NotAGestureFormatException(); } step.AnimationStart = intval != 0; Sequence.Add(step); } break; case StepType.Sound: { var step = new StepSound(); if (e.MoveNext()) { step.Name = e.Current; } if (e.MoveNext() && !UUID.TryParse(e.Current, out step.AssetID)) { throw new NotAGestureFormatException(); } Sequence.Add(step); } break; case StepType.Chat: { var step = new StepChat(); if (e.MoveNext()) { step.Text = e.Current; } e.MoveNext(); Sequence.Add(step); } break; case StepType.Wait: { var step = new StepWait(); if (e.MoveNext() && !float.TryParse(e.Current, NumberStyles.Float, CultureInfo.InvariantCulture, out step.WaitTime)) { throw new NotAGestureFormatException(); } if (e.MoveNext()) { int flags; if (!int.TryParse(e.Current, out flags)) { throw new NotAGestureFormatException(); } step.WaitForTime = (flags & 0x01) != 0; step.WaitForAnimation = (flags & 0x02) != 0; } Sequence.Add(step); } break; default: throw new NotAGestureFormatException(); } } } }