public void InteractionHappened(StepObject obj) { for (int i = 0; i < activeRecipes.Length; i++) { Recipe currentRecipe = activeRecipesClones[i]; Step currentRecipeStep = currentRecipe.steps[currentRecipe.currentStep - 1]; print("currentRecipeStep" + currentRecipe.currentStep); bool currentRecipeStepSuccessful = StepHandler.Instance.PlacedStepObjectSuccesfully (obj, currentRecipeStep); if (currentRecipeStepSuccessful) { print("did it"); RecipeTemplateHandler.Instance.stepAnimators[i].SetStepIsFinished(true, currentRecipe.currentStep - 1); currentRecipe.currentStep++; } if (currentRecipe.currentStep > currentRecipe.steps.Length) { currentRecipe.isFinished = true; } if (currentRecipe.isFinished) { print("swapping"); SwapWithNew(i, obj.gameObject); } } }
public long UpdateStep(StepObject step) { try { if (step == null) { return(-2); } var stepEntity = ModelMapper.Map <StepObject, Step>(step); if (stepEntity == null || stepEntity.Id < 1) { return(-2); } using (var db = new ImportPermitEntities()) { db.Steps.Attach(stepEntity); db.Entry(stepEntity).State = EntityState.Modified; db.SaveChanges(); return(step.Id); } } catch (Exception ex) { ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message); return(0); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); StepObject myTarget = (StepObject)target; //get all the steps List <string> stepsName = new List <string>(Utility.getProgressionSteps().getSteps()); stepsName.Add("Add new step"); //display all the steps and let the player select one int tmpSelect = EditorGUILayout.Popup("Listened step", Utility.getProgressionSteps().getSteps().IndexOf(myTarget.getListenedStep()), stepsName.ToArray()); //if "Add new step" is selected if (tmpSelect == stepsName.Count - 1) { AddStepWindow.showWindow(); } else { //set the listenedStep depending on the selectedIndex myTarget.setListenedStep(Utility.getProgressionSteps().getSteps()[tmpSelect]); Undo.RegisterUndo(myTarget, "Change listened step"); } }
public ActionResult EditStep(StepObject step) { var gVal = new GenericValidator(); try { //if (!ModelState.IsValid) //{ // gVal.Code = -1; // gVal.Error = "Plese provide all required fields and try again."; // return Json(gVal, JsonRequestBehavior.AllowGet); //} if (string.IsNullOrEmpty(step.Name.Trim())) { gVal.Code = -1; gVal.Error = "Please provide Step."; return(Json(gVal, JsonRequestBehavior.AllowGet)); } if (Session["_Step"] == null) { gVal.Code = -1; gVal.Error = "Session has timed out."; return(Json(gVal, JsonRequestBehavior.AllowGet)); } var oldStep = Session["_Step"] as StepObject; if (oldStep == null) { gVal.Code = -1; gVal.Error = "Session has timed out."; return(Json(gVal, JsonRequestBehavior.AllowGet)); } oldStep.Name = step.Name.Trim(); var docStatus = new StepServices().UpdateStep(oldStep); if (docStatus < 1) { gVal.Code = -1; gVal.Error = "Step information could not be updated. Please try again later"; return(Json(gVal, JsonRequestBehavior.AllowGet)); } gVal.Code = oldStep.Id; gVal.Error = "Step information was successfully updated"; return(Json(gVal, JsonRequestBehavior.AllowGet)); } catch (Exception) { gVal.Code = -1; gVal.Error = "Step information could not be updated. Please try again later"; return(Json(gVal, JsonRequestBehavior.AllowGet)); } }
// Start is called before the first frame update void Start() { StepObject obj = GameObject.Find("Screwdriver").GetComponent <StepObject>(); StepObject obj2 = GameObject.Find("Wire").GetComponent <StepObject>(); StepObject obj3 = GameObject.Find("Hairdrier").GetComponent <StepObject>(); StepHandler.Instance.PlacedStepObjectSuccesfully(obj, testRecipe.firstStep); StepHandler.Instance.PlacedStepObjectSuccesfully(obj2, testRecipe.firstStep); StepHandler.Instance.PlacedStepObjectSuccesfully(obj3, testRecipe.firstStep); }
public long UpdateStep(StepObject step) { try { return(_stepManager.UpdateStep(step)); } catch (Exception ex) { ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message); return(0); } }
/// <summary> /// 随机音效 /// </summary> /// <param name="footStepObject"></param> public void PlayRamdom(StepObject StepObject = null) { if (audioClips == null || audioClips.Count == 0) { return; } GameObject audioObject = null; if (audioSource != null) { if (StepObject != null) { audioObject = GameObject.Instantiate(audioSource.gameObject, StepObject.sender.position, Quaternion.identity) as GameObject; } else { audioObject = GameObject.Instantiate(audioSource.gameObject) as GameObject; } } else { audioObject = new GameObject("AudioSource"); if (StepObject != null) { audioObject.transform.position = StepObject.sender.position; } } var source = audioObject.AddComponent <AudioControl>(); if (audioMixerGroup != null) { source.SetAudioMixerGroup = audioMixerGroup; } if (particleObject != null && particleObject.Count > 0) { for (int i = 0; i < particleObject.Count; ++i) { var particle = GameObject.Instantiate(particleObject[i], StepObject.sender.position, Quaternion.identity) as GameObject; } } int randomIndex = fisherRandom.GetRandomNumber(audioClips.Count); source.PlayOneShot(audioClips[randomIndex]); }
void generateSteps() { stepObjects = new StepObject[numberOfSteps]; for (int index = 0; index < stepObjects.Length; index++) { GameObject step = new GameObject(); StepObject stepObject = step.AddComponent <StepObject>(); stepObject.numberOfParts = numberOfStepParts; stepObject.crashingTime = partsCrashingTime; stepObject.partSize = partSize; setStepPosition(stepObject, index); stepObject.name = "stepNumber" + index.ToString(); stepObject.delegateStairway = this; stepObjects[index] = stepObject; } }
public bool PlacedStepObjectSuccesfully(StepObject objectPlaced, Step step) { print(step.currentStepObjectIndex); if (objectPlaced.gameObject.GetComponent <StepObject>().GetDefaultImage() == step.stepObjects[step.currentStepObjectIndex].GetComponent <StepObject>().GetDefaultImage()) { step.currentStepObjectIndex++; if (step.currentStepObjectIndex == step.stepObjects.Length) { return(FinishStep(step)); } else { print("Correct object added, add the next one!"); } } else { step.currentStepObjectIndex = 0; } return(false); }
public ActionResult AddStep(StepObject step) { var gVal = new GenericValidator(); try { var importerInfo = GetLoggedOnUserInfo(); if (importerInfo.Id < 1) { gVal.Error = "Your session has timed out"; gVal.Code = -1; return(Json(gVal, JsonRequestBehavior.AllowGet)); } var validationResult = ValidateStep(step); if (validationResult.Code == 1) { return(Json(validationResult, JsonRequestBehavior.AllowGet)); } var appStatus = new StepServices().AddStep(step); if (appStatus < 1) { validationResult.Code = -1; validationResult.Error = appStatus == -2 ? "Step upload failed. Please try again." : "The Step Information already exists"; return(Json(validationResult, JsonRequestBehavior.AllowGet)); } gVal.Code = appStatus; gVal.Error = "Step was successfully added."; return(Json(gVal, JsonRequestBehavior.AllowGet)); } catch (Exception) { gVal.Error = "Step steping failed. Please try again later"; gVal.Code = -1; return(Json(gVal, JsonRequestBehavior.AllowGet)); } }
private GenericValidator ValidateStep(StepObject step) { var gVal = new GenericValidator(); try { if (string.IsNullOrEmpty(step.Name)) { gVal.Code = -1; gVal.Error = "Please select provide Step."; return(gVal); } gVal.Code = 5; return(gVal); } catch (Exception) { gVal.Code = -1; gVal.Error = "Step Validation failed. Please provide all required fields and try again."; return(gVal); } }
public void ReloadStep(StepObject stepObject) { setStepPosition(stepObject, _lastStep++); startCrashingNext(); generateObstcalesAtStepIndex(_lastStep - 1); }
void setStepPosition(StepObject stepObject, int index) { stepObject.transform.position = new Vector3(0, index * stepObject.partSize.y, stepObject.partSize.z * index); }
public long AddStep(StepObject step) { try { if (step == null) { return(-2); } using (var db = new ImportPermitEntities()) { var steps = db.Steps.Where(s => s.Process.ImportStage.Id == step.ImportStageId).ToList(); var count = steps.Count(); var counter = count + 1; var previousStepSequence = step.PreviousStepSequence; if (count == 0) { step.SequenceNumber = 1; var stepEntity = ModelMapper.Map <StepObject, Step>(step); if (stepEntity == null || string.IsNullOrEmpty(stepEntity.Name)) { return(-2); } var returnStatus = db.Steps.Add(stepEntity); db.SaveChanges(); return(returnStatus.Id); } else { foreach (var item in steps) { if (item.SequenceNumber > previousStepSequence) { item.SequenceNumber = item.SequenceNumber + 1; db.Entry(item).State = EntityState.Modified; } } step.SequenceNumber = previousStepSequence + 1; var stepEntity = ModelMapper.Map <StepObject, Step>(step); if (stepEntity == null || string.IsNullOrEmpty(stepEntity.Name)) { return(-2); } db.Steps.Add(stepEntity); db.SaveChanges(); return(1); } } } catch (Exception ex) { ErrorLogger.LoggError(ex.StackTrace, ex.Source, ex.Message); return(0); } }
void setStepPosition(StepObject stepObject , int index) { stepObject.transform.position = new Vector3( 0, index * stepObject.partSize.y, stepObject.partSize.z * index ); }
public void ReloadStep(StepObject stepObject) { setStepPosition (stepObject, _lastStep++); startCrashingNext (); generateObstcalesAtStepIndex(_lastStep - 1); }