private Vector3 GetWanderForce()
    {
        var groupForces = steering.CalculateGroupForces(GetNeighbours());

        var steerForce = Vector3.zero;

        steerForce += 1f * groupForces.SeparationForce;
        if (steerForce.sqrMagnitude > 1f)
        {
            return(steerForce.normalized);
        }

        steerForce += 0.3f * groupForces.CohesiveForce;
        if (steerForce.sqrMagnitude > 1f)
        {
            return(steerForce.normalized);
        }

        steerForce += 0.3f * groupForces.AlignmentForce;
        if (steerForce.sqrMagnitude > 1f)
        {
            return(steerForce.normalized);
        }

        // Destination Force
        steerForce += 1f * steering.SeekForce(path[curPathIndex]);
        if (steerForce.sqrMagnitude > 1f)
        {
            return(steerForce.normalized);
        }

        return(steerForce.normalized);
    }