// Use this for initialization
 void Start()
 {
     cSteering = GetComponent<SteerForPoint>();
     animator = GetComponent<Animator>();
     //the Steering is enabled
     cSteering.enabled = true;
     animator.SetInteger("speed", 5);
     Debug.Log("Speed: " + animator.speed);
 }
        protected override void Initialize()
        {
            randomSteer = GetComponent<RandomnessSteerForPoint>();
            steerForPoint = GetComponent<SteerForPoint>();
            vehicle = GetComponent<AutonomousVehicle>();
            animator = GetComponentInChildren<Animator>();

            if(manager != null) {
            manager.pocketTracker.OnPocket += OnPocket;
            }
        }
Beispiel #3
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        override protected void Initialize()
        {
            randomSteer   = GetComponent <RandomnessSteerForPoint>();
            steerForPoint = GetComponent <SteerForPoint>();
            vehicle       = GetComponent <AutonomousVehicle>();
            animator      = GetComponentInChildren <Animator>();

            if (manager != null)
            {
                manager.pocketTracker.OnPocket += OnPocket;
            }
        }
	void Start() 
	{
		_steering = GetComponent<SteerForPoint>();
		_steering.OnArrival += (_) => FindNewTarget();
		FindNewTarget();
	}
 void Start()
 {
     _steering            = GetComponent <SteerForPoint>();
     _steering.OnArrival += (_) => FindNewTarget();
     FindNewTarget();
 }
Beispiel #6
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 // Use this for initialization
 void Start()
 {
     cSteering = GetComponent<SteerForPoint> ();
     animator = GetComponent<Animator> ();
 }
Beispiel #7
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 void Start()
 {
     steer = GetComponent <SteerForPoint>();
     InvokeRepeating("Randomize", updateRate, updateRate);
 }
 void Start()
 {
     steer = GetComponent<SteerForPoint>();
     InvokeRepeating("Randomize", updateRate, updateRate);
 }