protected virtual void Start() { InitOffset(); HP = MaxHP; PlayerGroup = Owner.Group; steerBh = Singleton.SteerBehavior; flockBh = Singleton.FlockBehavior; avoidanceBh = Singleton.ObstacleAvoidance; }
private void Start() { steerBh = AIUtils.steerBehaviorInstance; flockBh = AIUtils.flockBehaviorInstance; }