Beispiel #1
0
        private void Update()
        {
            if (!isActive)
            {
                isActive = true;
                this.transform.GetChild(0).gameObject.SetActive(true);
            }
            //IF Trackpad is touched in the front mittle of the trackpad, the laserpointer appears
            Vector2 touchPos = trackpadtouch.GetAxis(SteamVR_Input_Sources.Any);

            if (touchPos.y >= 0.5)
            {
                var device = trackpadtouch.GetActiveDevice(SteamVR_Input_Sources.Any);
                if (device == transform.GetComponent <SteamVR_Behaviour_Pose>().inputSource)
                {
                    transform.GetChild(1).GetChild(0).gameObject.SetActive(true);
                }
            }
            else
            {
                this.transform.GetChild(1).GetChild(0).gameObject.SetActive(false);
            }
            Transform rayTrans = transform.GetChild(1).transform;

            rayTrans.localRotation = Quaternion.Euler(30, 0, 0);
            Ray        raycast = new Ray(transform.position, rayTrans.forward);
            RaycastHit hit;
            bool       bHit = Physics.Raycast(raycast, out hit);

            //Klick on the trackpad confirms the selection, target gets executed
            if (trackpadklicked.stateDown && bHit && touchPos.y >= 0.5)
            {
                //Open an already saved molecule
                if (false && hit.collider.name == "Öffnen" && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    vibration.Execute(0, 0.2f, 1, 1, this.pose.inputSource);
                    GameObject.Find("Molekül").GetComponent <EditMode>().editMode = false;
                    GameObject.Find("UI0").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("UI1").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("UI2").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("UI3").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("Molekül").SetActive(false);
                    this.GetComponentInParent <GlobalCtrl>().loadGUILoad();
                    guiLoad.SetActive(true);
                }
                //Save created molecule
                else if (false && hit.collider.name == "Speichern" && guiSave.activeInHierarchy == false && (guiLoad.activeInHierarchy == false))
                {
                    vibration.Execute(0, 0.2f, 1, 1, this.pose.inputSource);
                    guiSave.SetActive(true);
                    GameObject.Find("Molekül").GetComponent <EditMode>().editMode = false;
                    GameObject.Find("UI0").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("UI1").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("UI2").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("UI3").transform.position = new Vector3(0, 0, 0);
                    GameObject.Find("Molekül").SetActive(false);
                }
                //Create new carbon atom
                else if (hit.collider.name == "PeriodensystemC" && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    vibration.Execute(0, 0.2f, 1, 1, this.pose.inputSource);
                    this.GetComponentInParent <GlobalCtrl>().createCarbon(this.transform.position);
                }
                //Create new hydrogen atom
                else if (hit.collider.name == "PeriodensystemH" && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    vibration.Execute(0, 0.2f, 1, 1, this.pose.inputSource);
                    this.GetComponentInParent <GlobalCtrl>().createHydrogen(this.transform.position);
                }
                //Delete atoms or whole molecule
                else if (hit.collider.name == "recycle bin" && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    vibration.Execute(0, 0.2f, 1, 1, this.pose.inputSource);
                    this.GetComponentInParent <GlobalCtrl>().recycle();
                }
                //Mark an existing atom to edit / delete it
                else if (false && hit.collider.name.StartsWith("atom") && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    vibration.Execute(0, 0.2f, 1, 1, this.pose.inputSource);
                    //if it isn't selected before,start edit mode
                    if (GameObject.Find("Molekül").GetComponent <EditMode>().editMode == false)
                    {
                        GameObject.Find("Molekül").GetComponent <EditMode>().editMode           = true;
                        GameObject.Find("Molekül").GetComponent <EditMode>().fixedAtom          = hit.collider.gameObject.GetComponent <Atom>();
                        hit.collider.gameObject.GetComponent <Renderer>().material.color        = new Color32(255, 0, 0, 255);
                        hit.collider.gameObject.GetComponent <SenseGlove_Grabable>().editMarker = true;
                    }
                    //if it already was selected before, close edit mode
                    else if (GameObject.Find("Molekül").GetComponent <EditMode>().editMode == true && hit.collider.gameObject.GetComponent <Atom>()._id == GameObject.Find("Molekül").GetComponent <EditMode>().fixedAtom._id)
                    {
                        hit.collider.gameObject.GetComponent <SenseGlove_Grabable>().editMarker = false;
                        GameObject.Find("Molekül").GetComponent <EditMode>().editMode           = false;
                        GameObject.Find("Molekül").GetComponent <EditMode>().fixedAtom          = null;
                        hit.collider.transform.GetComponent <Atom>().setOriginalColor();
                    }
                }
                //Select the whole molecule -- moves as a solid structure
                else if ((hit.collider.name == "AllAtoms") && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    GameObject.Find("AllAtoms").transform.localScale   = new Vector3(0.1f, 0.1f, 0.1f);
                    GameObject.Find("SingleAtom").transform.localScale = new Vector3(0.07f, 0.1f, 0.07f);
                    this.GetComponentInParent <GlobalCtrl>().allAtom   = true;
                }
                //Select single atom -- moves independent from the molecule
                else if ((hit.collider.name == "SingleAtom") && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    GameObject.Find("AllAtoms").transform.localScale   = new Vector3(0.07f, 0.1f, 0.07f);
                    GameObject.Find("SingleAtom").transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
                    this.GetComponentInParent <GlobalCtrl>().allAtom   = false;
                }
                //Turn off the forcefield, no forces are calculated
                else if ((hit.collider.name == "ButtonOFF") && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    GameObject.Find("ButtonON").transform.localPosition  = new Vector3(4.75f, 1.6f, 6.5f);
                    GameObject.Find("ButtonOFF").transform.localPosition = new Vector3(4.775f, 1.6f, 6.53f);
                    this.GetComponentInParent <GlobalCtrl>().forceField  = true;
                }
                //Turn on the forcefiled, forces are calculated, atoms are going to move if forces are big enough
                else if ((hit.collider.name == "ButtonON") && (guiSave.activeInHierarchy == false) && (guiLoad.activeInHierarchy == false))
                {
                    GameObject.Find("ButtonOFF").transform.localPosition = new Vector3(4.75f, 1.6f, 6.5f);
                    GameObject.Find("ButtonON").transform.localPosition  = new Vector3(4.775f, 1.6f, 6.53f);
                    this.GetComponentInParent <GlobalCtrl>().forceField  = false;
                }
                //Typing on virtual keyboard
                else if (hit.collider.transform.parent != null && hit.collider.transform.parent.name == "Tastatur")
                {
                    GlobalCtrl text = this.transform.root.GetComponent <GlobalCtrl>();
                    text.textChange(hit.collider.gameObject);
                }
                //Scrollbar and update in GUI, if "open created molecule" is active
                else if (hit.collider.transform.parent != null && hit.collider.transform.parent.name == "GUILoad")
                {
                    if (hit.collider.name == "Down")
                    {
                        GlobalCtrl.updown += 1;
                    }
                    else if (hit.collider.name == "Up" && GlobalCtrl.updown >= 1)
                    {
                        GlobalCtrl.updown -= 1;
                    }
                    else if (hit.collider.name.StartsWith("Platz"))
                    {
                        List <atomData> loadFile = new List <atomData>();
                        loadFile = (List <atomData>)CFileHelper.LoadData(Application.dataPath + "/MoleculeFiles/" + hit.collider.transform.GetChild(0).GetComponent <Text>().text, typeof(List <atomData>));
                        this.transform.root.GetComponent <GlobalCtrl>().loadMolecule(loadFile);
                    }
                    else if (hit.collider.name == "ExitLoadGui")
                    {
                        GlobalCtrl.loadGUI = false;
                        GameObject.Find("GUILoad").SetActive(false);
                        molecule.SetActive(true);
                    }
                }
            }
        }