protected virtual void OnServerSteamServerConnectFailure(SteamServerConnectFailureEventArgs e) { if (this.ServerSteamServerConnectFailure != null) { this.ServerSteamServerConnectFailure(this, e); } }
private void ISteamClientService_ClientSteamServerConnectFailure(object sender, SteamServerConnectFailureEventArgs e) { this.OnError(Session.ErrorLevel.Error, "%SessionSteamServerConnectFailure", (int)e.Message.m_eResult); IGameService service = Services.GetService <IGameService>(); if (service == null || service.Game == null) { this.Close(); } }