Beispiel #1
0
 public static void Init_Tier0()
 {
     RunDefaults();
     GameSetup.RunOnce = true;
     bootstrapInitRun  = true;
     ConsoleSystem.Index.Initialize(ConsoleGen.All);
     UnityButtons.Register();
     Output.Install();
     Facepunch.Pool.ResizeBuffer <Networkable>(65536);
     Facepunch.Pool.ResizeBuffer <EntityLink>(65536);
     Facepunch.Pool.FillBuffer <Networkable>();
     Facepunch.Pool.FillBuffer <EntityLink>();
     SteamNetworking.SetDebugFunction();
     if (Facepunch.CommandLine.HasSwitch("-swnet"))
     {
         NetworkInitSteamworks(false);
     }
     else if (Facepunch.CommandLine.HasSwitch("-sdrnet"))
     {
         NetworkInitSteamworks(true);
     }
     else
     {
         NetworkInitRaknet();
     }
     if (!UnityEngine.Application.isEditor)
     {
         string text = Facepunch.CommandLine.Full.Replace(Facepunch.CommandLine.GetSwitch("-rcon.password", Facepunch.CommandLine.GetSwitch("+rcon.password", "RCONPASSWORD")), "******");
         WriteToLog("Command Line: " + text);
     }
     Interface.Initialize();
 }