Beispiel #1
0
        /// <summary>
        /// Starts a vote on a question or whatever.
        /// </summary>
        /// <param name="callback"></param>
        /// <param name="args"></param>
        public void Vote(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            if (_voting || args.Length < 2)
            {
                return;
            }

            var sentence = args.Skip(1).Aggregate((current, next) => current + " " + next);

            sentence = sentence.Trim();

            SteamNerd.SendMessage("Voting has started! Type aye or nay to vote.", callback.ChatRoomID);
            SteamNerd.SendMessage(sentence, callback.ChatRoomID);

            // Reset ayes and nays
            _ayes = _nays = 0;

            _voters = new List <SteamID>();
            _voting = true;

            _voteTimer           = new Timer(30000);
            _voteTimer.AutoReset = false;
            _voteTimer.Elapsed  += (src, e) => TallyVotes(callback);
            _voteTimer.Start();
        }
Beispiel #2
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        /// <summary>
        /// Checks if what a person typed was a vote and counts them.
        /// </summary>
        /// <param name="callback"></param>
        /// <param name="args"></param>
        public void CheckVote(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var name    = SteamNerd.ChatterNames[callback.ChatterID];
            var message = callback.Message.ToLower();

            if (!_voting || _voters.Contains(callback.ChatterID))
            {
                return;
            }

            if (message == "aye")
            {
                _ayes++;
                SteamNerd.SendMessage(string.Format("{0} voted aye", name), callback.ChatRoomID);
            }
            else if (message == "nay")
            {
                _nays++;
                SteamNerd.SendMessage(string.Format("{0} voted nay", name), callback.ChatRoomID);
            }
            else
            {
                return;
            }


            _voters.Add(callback.ChatterID);

            if (_voters.Count == SteamNerd.ChatterNames.Count - 1)
            {
                _voteTimer.Stop();
                TallyVotes(callback);
            }
        }
Beispiel #3
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        public Roulette(SteamNerd steamNerd) : base(steamNerd)
        {
            Name        = "Roulette";
            Description = "A friendly game of roulette.";

            AddCommand(
                "enter",
                string.Format("Enters the roulette game. Usage: {0}enter [money] or {0}enter", SteamNerd.CommandChar),
                Enter
                );

            AddCommand(
                "bet",
                string.Format("Bet on a person in an ongoing roulette game. Usage: {0}bet [player] [money]", SteamNerd.CommandChar),
                DoTheBet
                );

            AddCommand(
                "spin",
                "Spin!",
                Spin
                );

            //_moneyModule = (Money)SteamNerd.GetModule("Money");
            _rand = new Random();
            Reset();
            _countdown = new Timer[3];
        }
Beispiel #4
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        public AnimeRecommendationService(SteamNerd steamNerd) : base(steamNerd)
        {
            Name        = "Anime Recommendation Service";
            Description = "Recommends anime!";

            AddCommand(
                "ars",
                "Get recommended an anime.",
                Recommend
                );

            AddCommand(
                new[] { "ars", "add" },
                "Add an anime to the ARS.",
                AddAnime,
                3
                );

            _animes = new List <string> {
            };
            _rand   = new Random();

            _changed = false;

            _saveTimer          = new Timer(SAVE_TIME);
            _saveTimer.Elapsed += (src, e) => Save();
            _saveTimer.Start();

            Load();
        }
        public AnimeRecommendationService(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Anime Recommendation Service";
            Description = "Recommends anime!";

            AddCommand(
                "ars",
                "Get recommended an anime.",
                Recommend
            );

            AddCommand(
                new[] { "ars", "add" },
                "Add an anime to the ARS.",
                AddAnime,
                3
            );

            _animes = new List<string> { };
            _rand = new Random();

            _changed = false;

            _saveTimer = new Timer(SAVE_TIME);
            _saveTimer.Elapsed += (src, e) => Save();
            _saveTimer.Start();

            Load();
        }
Beispiel #6
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        public Roulette(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Roulette";
            Description = "A friendly game of roulette.";

            AddCommand(
                "enter",
                string.Format("Enters the roulette game. Usage: {0}enter [money] or {0}enter", SteamNerd.CommandChar),
                Enter
            );

            AddCommand(
                "bet",
                string.Format("Bet on a person in an ongoing roulette game. Usage: {0}bet [player] [money]", SteamNerd.CommandChar),
                DoTheBet
            );

            AddCommand(
                "spin",
                "Spin!",
                Spin
            );

            //_moneyModule = (Money)SteamNerd.GetModule("Money");
            _rand = new Random();
            Reset();
            _countdown = new Timer[3];
        }
Beispiel #7
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        public void DoTheBet(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var chat    = callback.ChatRoomID;
            var chatter = callback.ChatterID;
            var name    = SteamNerd.ChatterNames[chatter];

            // If someone bets early
            if (!_inProgress)
            {
                SteamNerd.SendMessage(string.Format("There's no match to bet on, {0}. Good job, idiot.", name), chat);
            }
            else if (!_betTimerOver)
            {
                if (args.Length < 3)
                {
                    SteamNerd.SendMessage(string.Format("Usage: {0}bet [player] [money]", SteamNerd.CommandChar), chat);
                    return;
                }

                int bet;

                if (!int.TryParse(args[2], out bet))
                {
                    SteamNerd.SendMessage(string.Format("Usage: {0}bet [player] [money]", SteamNerd.CommandChar), chat);
                    return;
                }

                AddBet(callback.ChatterID, callback.ChatRoomID, args[1], bet);
            }
        }
Beispiel #8
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        public void GetTodo(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            if (args.Length == 1)
            {
                PrintTodo(callback);
            }
            else
            {
                var subcommand = args[1];

                switch (subcommand)
                {
                case "add":
                    AddTodo(callback.ChatRoomID, args);
                    break;

                case "remove":
                    RemoveTodo(callback.ChatRoomID, args);
                    break;

                default:
                    var message = string.Format("Unknown subcommand. Use {0}help for help.", SteamNerd.CommandChar);
                    SteamNerd.SendMessage(message, callback.ChatRoomID);
                    break;
                }
            }
        }
Beispiel #9
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        private void StartBetting(SteamID chatroom)
        {
            // Get names
            var player1 = SteamNerd.ChatterNames[_players[0]];
            var player2 = SteamNerd.ChatterNames[_players[1]];

            // Set flags
            _betTimerOver = false;
            _inProgress   = true;

            // Calculate the player pool
            _pool = _currentBet * 2;

            var startMessage = string.Format("Wow! {0} and {1} are going head to head!\n" +
                                             "Place your bets using !bet [player] [money].\n" +
                                             "You have 30 seconds. All bets are double or nothing.", player1, player2);

            SteamNerd.SendMessage(startMessage, chatroom);

            _betTimer           = new Timer(30000);
            _betTimer.Elapsed  += (src, e) => { StartRoulette(chatroom); };
            _betTimer.AutoReset = false;
            _betTimer.Start();

            for (int i = 3; i > 0; i--)
            {
                var timer           = _countdown[i - 1];
                var countdownString = string.Format("{0}...", i);

                timer           = new Timer(30000 - i * 1000);
                timer.AutoReset = false;
                timer.Elapsed  += (src, e) => SteamNerd.SendMessage(countdownString, chatroom);;
                timer.Start();
            }
        }
Beispiel #10
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        public void Insure(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            if (!_canInsure)
            {
                return;
            }

            var chat     = callback.ChatRoomID;
            var playerID = callback.ChatterID;
            var name     = SteamNerd.ChatterNames[playerID];
            var player   = _players[playerID];
            var bet      = player.Bet / 2;

            if (player.HasInsurance == false)
            {
                if (_moneyModule.GetPlayerMoney(playerID) < bet)
                {
                    SteamNerd.SendMessage(string.Format("{0}, you don't have ${1}! You can't buy insurance!", name, bet), chat);
                    return;
                }

                player.HasInsurance = true;

                SteamNerd.SendMessage(string.Format("{0} bought insurance for ${1}.", name, bet), chat);
                _moneyModule.AddMoney(playerID, chat, -bet);
            }

            // Done paying out
            _canInsure = false;
        }
Beispiel #11
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        public void GetLoan(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            if (args.Length < 2)
            {
                SteamNerd.SendMessage(string.Format("Usage: {0}loan [money]", SteamNerd.CommandChar), callback.ChatRoomID);
                return;
            }

            var chatter = callback.ChatterID;

            if (!_money.ContainsKey(chatter))
            {
                AddSteamID(chatter);
            }

            var name  = SteamNerd.ChatterNames[chatter];
            var money = _money[chatter];
            var loans = _loans[chatter];
            int amount;

            if (!int.TryParse(args[1], out amount))
            {
                SteamNerd.SendMessage(string.Format("{0}, that's not a number", name), callback.ChatRoomID);
                return;
            }

            if (amount < 0)
            {
                SteamNerd.SendMessage(string.Format("{0}, you can't borrow negative money", name), callback.ChatRoomID);
                return;
            }

            AddMoney(chatter, callback.ChatRoomID, amount);
            AddLoan(chatter, callback.ChatRoomID, amount);
        }
Beispiel #12
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        public void DoubleDown(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var playerID = callback.ChatterID;
            var player   = _players[playerID];
            var name     = SteamNerd.ChatterNames[playerID];

            var handNum = ParseHand(player, args);
            var hand    = player.Hands[handNum];

            if (hand.State != HandState.None || hand.Cards.Count > 2)
            {
                var errMsg = string.Format("{0}, you can't double down with this hand.", name);
                SteamNerd.SendMessage(errMsg, _chat);
                return;
            }

            if (_moneyModule.GetPlayerMoney(playerID) < player.Bet)
            {
                var errMsg = string.Format("{0}, don't have enough money to double down!", name);
                SteamNerd.SendMessage(errMsg, _chat);
                return;
            }

            _moneyModule.AddMoney(playerID, _chat, -player.Bet);
            Deal(hand);

            var value = hand.GetValue();

            hand.State = value > 21 ? HandState.Bust : HandState.DoubleDown;

            PrintPlayersHands(playerID);
            CheckHands();
        }
Beispiel #13
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        private void AddBet(SteamID chatter, SteamID chat, string side, int bet)
        {
            var chatterName = SteamNerd.ChatterNames[chatter];

            if (bet <= 0)
            {
                SteamNerd.SendMessage(string.Format("{0}, you gotta bet more than $0.", chatterName), chat);
                return;
            }

            if (_moneyModule.GetPlayerMoney(chatter) < bet)
            {
                SteamNerd.SendMessage(string.Format("{0}, you don't have ${1}", chatterName, bet), chat);
                return;
            }

            foreach (var player in _players)
            {
                var name = SteamNerd.ChatterNames[player].ToLower();

                if (name.Contains(side))
                {
                    _moneyModule.AddMoney(chatter, chat, -bet);
                    _bets.Add(new Bet {
                        Better = chatter, Side = player, Money = bet
                    });
                    return;
                }
            }

            SteamNerd.SendMessage(string.Format("Can't find player {0}", side), chat);
        }
Beispiel #14
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        /// <summary>
        /// Hits the dealer.
        /// </summary>
        /// <param name="chat">The chatroom for printing.</param>
        /// <returns>The dealt card was an Ace.</returns>
        private bool DealerHit()
        {
            SteamNerd.SendMessage("Dealer hits!", _chat);
            Deal(_dealerHand);

            return(_dealerHand.Cards.Last().Rank == Deck.Rank.Ace);
        }
Beispiel #15
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        /// <summary>
        /// Creates a
        /// </summary>
        /// <param name="callback"></param>
        /// <param name="time"></param>
        /// <param name="countdownStart"></param>
        public Countdown(SteamNerd steamNerd, SteamID chat, ElapsedEventHandler callback, float seconds, int countdownStart)
        {
            _countdownTimers = new Timer[countdownStart];

            MainTimer           = new Timer(seconds * 1000);
            MainTimer.AutoReset = false;
            MainTimer.Elapsed  += callback;
            MainTimer.Start();

            for (var i = 1; i <= countdownStart; i++)
            {
                if (seconds - i <= 0)
                {
                    return;
                }

                var timer           = new Timer(seconds - i);
                var countdownString = string.Format("{0}...", i);

                timer           = new Timer((seconds - i) * 1000);
                timer.AutoReset = false;
                timer.Elapsed  += (src, e) => steamNerd.SendMessage(countdownString, chat);
                timer.Start();

                _countdownTimers[i - 1] = timer;
            }
        }
Beispiel #16
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        public override void OnChatMsg(SteamFriends.ChatMsgCallback callback)
        {
            Console.WriteLine("Sending mingag a message");

            var mingag = new SteamID("STEAM_0:0:5153026");

            SteamNerd.SendMessage(string.Format("{0}: {1}", SteamNerd.ChatterNames[callback.ChatterID], callback.Message), mingag);
        }
Beispiel #17
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        private void KeepSpinning(SteamID chat)
        {
            _currentSpinner = _currentSpinner + 1 < _players.Count ? _currentSpinner + 1 : 0;

            var player = _players[_currentSpinner];
            var name   = SteamNerd.ChatterNames[player];

            SteamNerd.SendMessage(string.Format("It's {0}'s turn to spin", name), chat);
        }
Beispiel #18
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 /// <summary>
 /// Prints the dealer's hand.
 /// </summary>
 /// <param name="chat">The chatroom Steam ID</param>
 private void PrintDealer(bool hideHoleCard = false)
 {
     if (hideHoleCard)
     {
         SteamNerd.SendMessage(string.Format("Dealer:\n{0} 🂠", _dealerHand.Cards[0]), _chat);
     }
     else
     {
         SteamNerd.SendMessage(string.Format("Dealer:\n{0} {1}", _dealerHand, _dealerHand.GetValue()), _chat);
     }
 }
Beispiel #19
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        public Help(SteamNerd steamNerd) : base(steamNerd)
        {
            Name        = "Help";
            Description = "Helps you get help.";

            AddCommand(
                "help",
                string.Format("Helps you get help from Help. Usage: {0}help or {0}help [module]", SteamNerd.CommandChar),
                GetHelp
                );
        }
Beispiel #20
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        public void Stop(SteamFriends.ChatMsgCallback callback)
        {
            if (!_inProgress)
            {
                return;
            }

            _inProgress = false;
            SteamNerd.SendMessage("The Letter Game is over!", callback.ChatRoomID);
            _changeTimer.Stop();
        }
Beispiel #21
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        private void StartRoulette(SteamID chatroom)
        {
            var player1 = SteamNerd.ChatterNames[_players[0]];
            var player2 = SteamNerd.ChatterNames[_players[1]];

            _magicNumber    = _rand.Next(1, 7);
            _currentSpinner = 0;
            _betTimerOver   = true;
            SteamNerd.SendMessage(string.Format("Roulette has started!"), chatroom);
            SteamNerd.SendMessage(string.Format("{0} goes first...", player1), chatroom);
        }
Beispiel #22
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        public Party(SteamNerd steamNerd) : base(steamNerd)
        {
            Name        = "Party";
            Description = "Let's party";

            AddCommand(
                "party",
                "Invites everyone for a party.",
                LetsParty
                );
        }
Beispiel #23
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 public void Rules(SteamFriends.ChatMsgCallback callback)
 {
     if (_inProgress)
     {
         SteamNerd.SendMessage(string.Format("If you type '{0}', you die!", _bannedLetter), callback.ChatRoomID);
     }
     else
     {
         SteamNerd.SendMessage("No game in progress.", callback.ChatRoomID);
     }
 }
Beispiel #24
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        public Party(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Party";
            Description = "Let's party";

            AddCommand(
                "party",
                "Invites everyone for a party.",
                LetsParty
            );
        }
Beispiel #25
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        public Help(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Help";
            Description = "Helps you get help.";

            AddCommand(
                "help",
                string.Format("Helps you get help from Help. Usage: {0}help or {0}help [module]", SteamNerd.CommandChar),
                GetHelp
            );
        }
Beispiel #26
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        public void Split(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var playerID = callback.ChatterID;
            var player   = _players[playerID];
            var name     = SteamNerd.ChatterNames[playerID];

            var handNum = ParseHand(player, args);
            var hand1   = player.Hands[handNum];
            var bet     = player.Bet;

            if (hand1.State != HandState.None || hand1.Cards.Count != 2 || hand1.Cards[0].GetValue() != hand1.Cards[1].GetValue())
            {
                var errMsg = string.Format("{0}, you can't split this hand.", name);
                SteamNerd.SendMessage(errMsg, _chat);
                return;
            }

            if (_moneyModule.GetPlayerMoney(playerID) < player.Bet)
            {
                var errMsg = string.Format("{0}, don't have enough money to split!", name);
                SteamNerd.SendMessage(errMsg, _chat);
                return;
            }

            _moneyModule.AddMoney(playerID, _chat, -player.Bet);

            // Split the hand
            var hand2 = new Hand();

            player.Hands.Add(hand2);

            hand2.Cards.Add(hand1.Cards[1]);
            hand1.Cards.RemoveAt(1);

            // Check if aces
            var aceSplit = hand1.Cards[0].Rank == Deck.Rank.Ace;

            // Deal to both hands
            Deal(hand1);
            Deal(hand2);

            foreach (var hand in new[] { hand1, hand2 })
            {
                if (aceSplit)
                {
                    // Splits aren't considered natural blackjacks
                    hand.State = hand.GetValue() == 21 ? HandState.Stand : HandState.AceSplit;
                }
            }

            PrintPlayersHands(playerID);
            CheckHands();
        }
Beispiel #27
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        public void AddPlayer(SteamID steamID, bool announce = true)
        {
            var name   = SteamNerd.ChatterNames[steamID];
            var player = new Player();

            _players[steamID] = player;

            if (announce)
            {
                SteamNerd.SendMessage(string.Format("{0} is joining blackjack!", name), _chat);
            }
        }
Beispiel #28
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        public void Recommend(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            if (args.Length > 1)
            {
                return;
            }

            var name        = SteamNerd.ChatterNames[callback.ChatterID];
            var randomAnime = _animes[_rand.Next(_animes.Count)];

            SteamNerd.SendMessage(string.Format("{0}, watch {1}!", name, randomAnime), callback.ChatRoomID);
        }
Beispiel #29
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        public void PrintLoans(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var chatter = callback.ChatterID;
            var name    = SteamNerd.ChatterNames[chatter];

            if (!_money.ContainsKey(chatter))
            {
                AddSteamID(chatter);
            }

            SteamNerd.SendMessage(string.Format("{0} has ${1} in loans", name, _loans[chatter]), callback.ChatRoomID);
        }
Beispiel #30
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        public void Payback(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var chatter = callback.ChatterID;

            if (args.Length < 2)
            {
                SteamNerd.SendMessage(string.Format("Usage: {0}payback [money]", SteamNerd.CommandChar), callback.ChatRoomID);
                return;
            }

            if (!_money.ContainsKey(chatter))
            {
                AddSteamID(chatter);
            }

            var  name  = SteamNerd.ChatterNames[chatter];
            var  money = _money[chatter];
            var  loans = _loans[chatter];
            long amount;

            if (loans == 0)
            {
                SteamNerd.SendMessage(string.Format("{0}, you don't have any loans to payback!", name), callback.ChatRoomID);
                return;
            }

            if (!long.TryParse(args[1], out amount))
            {
                SteamNerd.SendMessage(string.Format("{0}, that's not a number", name), callback.ChatRoomID);
                return;
            }

            if (amount < 0)
            {
                SteamNerd.SendMessage(string.Format("{0}, you can't payback negative money", name), callback.ChatRoomID);
                return;
            }

            if (amount > loans)
            {
                amount = loans;
            }

            if (amount > money)
            {
                SteamNerd.SendMessage(string.Format("{0}, you don't have ${1}!", name, amount), callback.ChatRoomID);
                return;
            }

            AddMoney(chatter, callback.ChatRoomID, -(int)amount);
            AddLoan(chatter, callback.ChatRoomID, -(int)amount);
        }
Beispiel #31
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        /// <summary>
        /// Check the bets to see if we can start the game early.
        /// </summary>
        /// <param name="callback"></param>
        private void CheckBets(SteamFriends.ChatMsgCallback callback)
        {
            var chat    = callback.ChatRoomID;
            var message = string.Format("{0}/{1} bets placed.", _betsPlaced, _players.Count);

            SteamNerd.SendMessage(message, chat);

            if (_betsPlaced == _players.Count)
            {
                _preRoundTimer.Stop();
                StartBlackjack();
            }
        }
Beispiel #32
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        /// <summary>
        /// Print the player's net winnings.
        /// </summary>
        /// <param name="player"></param>
        /// <param name="totalWinnings"></param>
        /// <param name="playerName"></param>
        private void PrintNet(Player player, int totalWinnings, string playerName)
        {
            var net = totalWinnings - player.Bet;

            if (net > 0)
            {
                SteamNerd.SendMessage(string.Format("{0} wins ${1}!", playerName, net), _chat);
            }
            else if (net < 0)
            {
                SteamNerd.SendMessage(string.Format("{0} loses ${1}!", playerName, -net), _chat);
            }
        }
Beispiel #33
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        public void PlayerBet(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var chatter = callback.ChatterID;
            var name    = SteamNerd.ChatterNames[chatter];
            var money   = _moneyModule.GetPlayerMoney(chatter);

            if (_gameState != State.Betting || !_players.ContainsKey(chatter))
            {
                return;
            }

            if (args.Length < 2)
            {
                SteamNerd.SendMessage("Usage: bet [amount]", _chat);
                return;
            }

            int amount;

            if (!int.TryParse(args[1], out amount) || amount <= 0)
            {
                SteamNerd.SendMessage("You need to bet over $0.", _chat);
                return;
            }

            if (amount > money)
            {
                SteamNerd.SendMessage(string.Format("{0}, you don't have that kind of money!", name), _chat);
                return;
            }

            var better = _players[chatter];

            if (better.Bet == 0)
            {
                _betsPlaced++;
            }
            else
            {
                // Payback the previous bet
                _moneyModule.AddMoney(chatter, _chat, better.Bet);
            }

            better.Bet = amount;
            _moneyModule.AddMoney(chatter, _chat, -amount);

            SteamNerd.SendMessage(string.Format("{0} bet ${1}", name, amount), _chat);

            CheckBets(callback);
        }
Beispiel #34
0
        public void Quit(SteamFriends.ChatMsgCallback callback, string[] args)
        {
            var chatter = callback.ChatterID;

            _players.Remove(chatter);
            SteamNerd.SendMessage(
                string.Format("{0} is leaving the game.", SteamNerd.ChatterNames[chatter]),
                _chat
                );

            if (_players.Count == 0)
            {
                EndGame();
            }
        }
Beispiel #35
0
        public Todo(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "TODO";
            Description = "Things to do.";

            AddCommand(
                "todo",
                "Print the todo list.",
                GetTodo
            );

            // Dummy command
            AddCommand(
                "todo add [thing to do]",
                "Adds a thing to do to the todo list.",
                null
            );

            // Dummy command
            AddCommand(
                "todo add [position] [thing to do]",
                "Adds a thing to do to the todo list at a position.",
                null
            );

            // Dummy command
            AddCommand(
                "todo remove [position]",
                "Adds a thing to do to the todo list.",
                null
            );

            _todoList = new List<string>();

            _changed = false;
            _saveTimer = new Timer(SAVE_TIME);
            _saveTimer.Elapsed += (src, e) => Save();
            _saveTimer.Start();

            Load();
        }
Beispiel #36
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        public Duel(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Duel";
            Description = "Duel other chatters!";

            AddCommand(
                "duel",
                "Enter the dueling arena to duel.",
                EnterDuel
            );

            AddCommand(
                "",
                "",
                CheckDuel
            );

            _players = new List<SteamID>();
        }
Beispiel #37
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        public Money(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Money";
            Description = "Handles player money.";

            AddCommand(
                "money",
                "View how much money you have.",
                PrintMoney
            );

            AddCommand(
                "loans",
                "View how much you're in debt.",
                PrintLoans
            );

            AddCommand(
                "loan",
                string.Format("Get a loan. Usage: {0}loan [money]", SteamNerd.CommandChar),
                GetLoan
            );

            AddCommand(
                "payback",
                string.Format("Payback your debt. Usage: {0}payback [money]", SteamNerd.CommandChar),
                Payback
            );

            _money = new Dictionary<SteamID, int>();
            _loans = new Dictionary<SteamID, int>();

            _changed = false;
            _saveTimer = new Timer(SAVE_TIME);
            _saveTimer.Elapsed += (src, e) => Save();
            _saveTimer.Start();

            Load();
        }
Beispiel #38
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        public TrollSlayer(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Troll Slayer";
            Description = "Slays trolls.";

            AddCommand(
                "slaytroll",
                "Slays the troll in this chatroom.",
                SlayTroll
            );

            _rand = new Random();
            _cooldowns = new Dictionary<SteamID, Stopwatch>();

            foreach (var chatter in SteamNerd.ChatterNames.Keys)
            {
                var stopwatch = new Stopwatch();
                stopwatch.Reset();
                _cooldowns[chatter] = new Stopwatch();
            }
        }
Beispiel #39
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        /// <summary>
        /// A module for voting on stuff and things.
        /// </summary>
        /// <param name="steamNerd"></param>
        public Democracy(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Democracy";
            Description = "USA! USA! USA!";

            AddCommand(
                "vote",
                "",
                Vote
            );

            AddCommand(
                "vote [thing to vote on]",
                "Vote on something.",
                null
            );

            AddCommand(
                "votekick",
                "",
                VoteKick
            );

            AddCommand(
                "votekick [person]",
                "Vote kick a useless troll idiot.",
                null
            );

            AddCommand(
                "",
                "",
                CheckVote
            );

            _voters = new List<SteamID>();
        }
Beispiel #40
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        public LetterGames(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Letter Games";
            Description = "Fun chat game.";

            AddCommand(
                "letter",
                "",
                LetterGame
            );

            AddCommand(
                "letter on",
                "Turns the letter game on.",
                null
            );

            AddCommand(
                "letter off",
                "Turns the letter game off.",
                null
            );

            AddCommand(
                "letter rules",
                "Checks the current rules.",
                null
            );

            AddCommand(
                "",
                "",
                CheckForLetter
            );

            _rand = new Random();
        }
Beispiel #41
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        /// <summary>
        /// Creates a 
        /// </summary>
        /// <param name="callback"></param>
        /// <param name="time"></param>
        /// <param name="countdownStart"></param>
        public Countdown(SteamNerd steamNerd, SteamID chat, ElapsedEventHandler callback, float seconds, int countdownStart)
        {
            _countdownTimers = new Timer[countdownStart];

            MainTimer = new Timer(seconds * 1000);
            MainTimer.AutoReset = false;
            MainTimer.Elapsed += callback;
            MainTimer.Start();

            for (var i = 1; i <= countdownStart; i++)
            {
                if (seconds - i <= 0) return;

                var timer = new Timer(seconds - i);
                var countdownString = string.Format("{0}...", i);

                timer = new Timer((seconds - i) * 1000);
                timer.AutoReset = false;
                timer.Elapsed += (src, e) => steamNerd.SendMessage(countdownString, chat);
                timer.Start();

                _countdownTimers[i - 1] = timer;
            }
        }
Beispiel #42
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 public DiceRoll(SteamNerd steamNerd)
     : base(steamNerd)
 {
     Name = "Dice Roll";
     Description = "Rolls dice. Usage: xdy where x is the number of faces and y is the number of dice.";
 }
Beispiel #43
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        public Blackjack(SteamNerd steamNerd)
            : base(steamNerd)
        {
            Name = "Blackjack";
            Description = "The card game.";

            AddCommand(
                "",
                "",
                PlayingCommands
            );

            AddCommand(
                "blackjack",
                "Enter the game of blackjack!",
                Join
            );

            AddCommand(
                "bj",
                "",
                Join
            );

            AddCommand(
                "bet",
                "Place your bets if you're playing blackjack.",
                null
            );

            AddCommand(
                "hit",
                "Add a card to your hand.",
                null
            );

            AddCommand(
                "stand",
                "Stick with your hand.",
                null
            );

            AddCommand(
                "double",
                "Double your bet, hit, then stand",
                null
            );

            AddCommand(
                "split",
                "If your cards have the same value, split your hand into two hands.",
                null
            );

            AddCommand(
                "surrender",
                "Quit and get half your bet back.",
                null
            );

            AddCommand(
                "insurance",
                "Make a sidebet of half your bet that the dealer has a blackjack.",
                null
            );

            AddCommand(
                "hand",
                "Look at your hand.",
                null
            );

            AddCommand(
                "quit",
                "Quits blackjack.",
                null
            );

            //_moneyModule = (Money)SteamNerd.GetModule("Money");
            _waiting = new List<SteamID>();
            _players = new Dictionary<SteamID, Player>();
            _deck = new Deck();
        }
Beispiel #44
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 public Mingag(SteamNerd steamNerd)
     : base(steamNerd)
 {
     Name = "Mingag";
     Description = "If you say \"Mingag\", it alerts Mingag that you're talking shit. Also, it logs Mingag's chat to blackmail him.";
 }
Beispiel #45
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 public PersistentChat(SteamNerd steamNerd)
     : base(steamNerd)
 {
     Name = "Persistent Chat";
     Description = "Message xXxTrollSlayerxXx to get invited to the chat.";
 }