Beispiel #1
0
    public void RenderOnGUI()
    {
        GUILayout.BeginVertical("box");
        m_ScrollPos = GUILayout.BeginScrollView(m_ScrollPos, GUILayout.Width(Screen.width - 215), GUILayout.Height(Screen.height - 33));

        GUILayout.Label("BIsEnabled() : " + SteamMusic.BIsEnabled());

        GUILayout.Label("BIsPlaying() : " + SteamMusic.BIsPlaying());

        GUILayout.Label("GetPlaybackStatus() : " + SteamMusic.GetPlaybackStatus());

        if (GUILayout.Button("Play()"))
        {
            SteamMusic.Play();
            print("SteamMusic.Play()");
        }

        if (GUILayout.Button("Pause()"))
        {
            SteamMusic.Pause();
            print("SteamMusic.Pause()");
        }

        if (GUILayout.Button("PlayPrevious()"))
        {
            SteamMusic.PlayPrevious();
            print("SteamMusic.PlayPrevious()");
        }

        if (GUILayout.Button("PlayNext()"))
        {
            SteamMusic.PlayNext();
            print("SteamMusic.PlayNext()");
        }

        if (GUILayout.Button("SetVolume(1.0f)"))
        {
            SteamMusic.SetVolume(1.0f);
            print("SteamMusic.SetVolume(" + 1.0f + ")");
        }

        GUILayout.Label("GetVolume() : " + SteamMusic.GetVolume());

        GUILayout.EndScrollView();
        GUILayout.EndVertical();
    }
Beispiel #2
0
        public override bool UseItem(Player player)
        {
            int count = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagAll);

            Main.NewText("Hello... " + SteamFriends.GetPersonaName());
            //Main.NewText("I see you have friends:");
            for (int friend = 0; friend < Math.Min(count, 10); friend += 1)
            {
                CSteamID steamid = SteamFriends.GetFriendByIndex(friend, EFriendFlags.k_EFriendFlagAll);
                Main.NewText(SteamFriends.GetFriendPersonaName(steamid));
            }
            SteamMusicRemote.EnableShuffled(true);
            SteamMusicRemote.UpdateShuffled(true);
            SteamMusic.PlayNext();

            return(false);
        }
    public void RenderOnGUI()
    {
        GUILayout.Label("SteamMusic.BIsEnabled() : " + SteamMusic.BIsEnabled());
        GUILayout.Label("SteamMusic.BIsPlaying() : " + SteamMusic.BIsPlaying());
        GUILayout.Label("SteamMusic.GetPlaybackStatus() : " + SteamMusic.GetPlaybackStatus());

        if (GUILayout.Button("Play()"))
        {
            SteamMusic.Play();
            print("SteamMusic.Play()");
        }

        if (GUILayout.Button("Pause()"))
        {
            SteamMusic.Pause();
            print("SteamMusic.Pause()");
        }

        if (GUILayout.Button("PlayPrevious()"))
        {
            SteamMusic.PlayPrevious();
            print("SteamMusic.PlayPrevious()");
        }

        if (GUILayout.Button("PlayNext()"))
        {
            SteamMusic.PlayNext();
            print("SteamMusic.PlayNext()");
        }

        if (GUILayout.Button("SetVolume(1.0f)"))
        {
            SteamMusic.SetVolume(1.0f);
            print("SteamMusic.SetVolume(1.0f)");
        }

        GUILayout.Label("SteamMusic.GetVolume() : " + SteamMusic.GetVolume());
    }