public override void OnMatchCreate(bool success, string extendedInfo, MatchInfo matchInfo) { base.OnMatchCreate(success, extendedInfo, matchInfo); _currentMatchID = (System.UInt64)matchInfo.networkId; SteamMatchmaking.SetUNETMatchID(matchInfo.networkId); SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePublic, maxPlayers); //SteamMatchmaking.SetLobbyData((CSteamID)result.m_ulSteamIDLobby, "name", matchNameInput.text); //Debug.Log("UNET MATCH ID ------ " + _currentMatchID); }