public void Initialize()
    {
        if (!SteamManager.initializedMain)
        {
            return;
        }

        m_GameRichPresenceJoinRequested = Steamworks.Callback <GameRichPresenceJoinRequested_t> .Create(OnGameRichPresenceJoinRequested);

        m_PersonaStateChange = Steamworks.Callback <PersonaStateChange_t> .Create(OnPersonaStateChange);

        EFriendFlags friendFlags  = EFriendFlags.k_EFriendFlagImmediate;
        int          friendsCount = SteamFriends.GetFriendCount(friendFlags);

        for (int friendIndex = 0; friendIndex < friendsCount; ++friendIndex)
        {
            CSteamID friendSteamId = SteamFriends.GetFriendByIndex(friendIndex, friendFlags);

            if (!friendSteamId.IsValid())
            {
                continue;
            }

            SteamFriend steamFriend = new SteamFriend(friendSteamId);
            m_Friends.Add(friendSteamId, steamFriend);
        }
    }
Beispiel #2
0
    // Update is called once per frame

    public void ListFriends()
    {
        int n = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

        FriendStatus = new FriendStatusID[n];

        for (int i = 0; i < n; i++)
        {
            FriendStatus[i].id     = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
            FriendStatus[i].status = (int)SteamFriends.GetFriendPersonaState(SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate));

            var  fgi         = new FriendGameInfo_t();
            bool StoGiocando = SteamFriends.GetFriendGamePlayed(SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate), out fgi);

            FriendStatus[i].game = StoGiocando ? 1 : 0;
        }

        FriendStatus = FriendStatus.OrderByDescending(go => go.game).ThenByDescending(go => go.status).ToArray();



        for (int i = 0; i < n; i++) // Each RoomInfo "game" in the amount of games created "rooms" display the fallowing.
        {
            friendsList.Add((GameObject)Instantiate(FriendListButton));
            friendsList[friendsAmount].transform.SetParent(FriendListPanel.transform);
            friendsList[friendsAmount].GetComponent <RectTransform>().transform.localScale = new Vector3(1, 1, 1);



            friendsList[friendsAmount].GetComponent <FriendButton>().m_Friend = FriendStatus[i].id;
            friendsAmount++;
        }
        contatoreFriends = 0;
    }
Beispiel #3
0
        public static Dictionary <CSteamID, string[]> GetOnlineFriends()
        {
            var friends = new Dictionary <CSteamID, string[]>(); if (!SteamManager.Initialized)

            {
                Logger.Error("CONNECTION FAILED");
                return(friends);
            }
            try
            {
                int friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);
                for (int i = 0; i < friendCount; ++i)
                {
                    CSteamID      friendSteamId = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
                    string        friendName    = SteamFriends.GetFriendPersonaName(friendSteamId);
                    EPersonaState friendState   = SteamFriends.GetFriendPersonaState(friendSteamId);
                    if (friendState != EPersonaState.k_EPersonaStateOffline)
                    {
                        var  fgi = new FriendGameInfo_t();
                        bool ret = SteamFriends.GetFriendGamePlayed(friendSteamId, out fgi);
                        friends.Add(friendSteamId, new string[] { friendName, "" + fgi.m_gameID });
                    }
                }
            } catch (Exception e)
            {
                Logger.Error(e);
            }
            return(friends);
        }
Beispiel #4
0
            void OnFriendsList(SteamFriends.FriendsListCallback callback)
            {
                // at this point, the client has received it's friends list

                int friendCount = steamFriends.GetFriendCount();

                Console.WriteLine("We have {0} friends", friendCount);

                for (int x = 0; x < friendCount; x++)
                {
                    // steamids identify objects that exist on the steam network, such as friends, as an example
                    SteamID steamIdFriend     = steamFriends.GetFriendByIndex(x);
                    string  friendPersonaName = steamFriends.GetFriendPersonaName(steamIdFriend);
                    string  friendRender      = steamIdFriend.Render();

                    // we'll just display the STEAM_ rendered version
                    Console.WriteLine("Friend: {0} - {1}", friendPersonaName, friendRender);
                }

                // we can also iterate over our friendslist to accept or decline any pending invites

                foreach (var friend in callback.FriendList)
                {
                    if (friend.Relationship == EFriendRelationship.RequestRecipient)
                    {
                        // this user has added us, let's add him back
                        Console.WriteLine("Friend Request: {0}", friend.SteamID);
                        steamFriends.AddFriend(friend.SteamID);
                        Console.WriteLine("Accepting Friend request.");
                    }
                }
            }
Beispiel #5
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        public static void FindFriendLobbies(Action <bool> OnFind)
        {
            s_OnFindLobbies       = OnFind;
            s_nLobbiesFound       = 0;
            s_nFriendLobbiesFound = 0;

            //if ( SteamMatchmaking() == 0 ) return;
            InteropHelp.TestIfAvailableClient();

            int cFriends = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            for (int i = 0; i < cFriends; i++)
            {
                FriendGameInfo_t friendGameInfo;
                CSteamID         steamIDFriend = (CSteamID)SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
                if (SteamFriends.GetFriendGamePlayed(steamIDFriend, out friendGameInfo) && friendGameInfo.m_steamIDLobby.IsValid())
                {
                    m_friendLobbies[s_nFriendLobbiesFound++] = friendGameInfo.m_steamIDLobby;
                    SteamMatchmaking.RequestLobbyData(friendGameInfo.m_steamIDLobby);
                    //int cap = SteamMatchmaking().GetLobbyMemberLimit( friendGameInfo.m_steamIDLobby );
                    //Console.WriteLine("Found friend lobby with capacity {0}", cap);
                }
            }

            if (s_OnFindLobbies != null)
            {
                s_OnFindLobbies(false);
            }
        }
Beispiel #6
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        public static void RequestLobbies()
        {
            if (!SteamManager.Initialized)
            {
                Logger.Error("CONNECTION FAILED");
                return;
            }
            Logger.Debug($"Requesting list of all lobbies from steam");

            LobbyData.Clear();
            MultiplayerListing.refreshLobbyList();

            SteamMatchmaking.AddRequestLobbyListFilterSlotsAvailable(1);
            SteamMatchmaking.AddRequestLobbyListStringFilter("version", PACKET_VERSION, ELobbyComparison.k_ELobbyComparisonEqual);
            SteamAPICall_t apiCall = SteamMatchmaking.RequestLobbyList();

            OnLobbyMatchListCallResult.Set(apiCall);

            int cFriends = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            for (int i = 0; i < cFriends; i++)
            {
                FriendGameInfo_t friendGameInfo;
                CSteamID         steamIDFriend = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate); SteamFriends.GetFriendGamePlayed(steamIDFriend, out friendGameInfo);
                if (friendGameInfo.m_gameID == GetGameID() && friendGameInfo.m_steamIDLobby.IsValid())
                {
                    SteamMatchmaking.RequestLobbyData(friendGameInfo.m_steamIDLobby);
                }
            }
        }
Beispiel #7
0
        }                                        //Checking the last time that the games list with names has been updated and pushing an update if needed

        private void Form1_Load(object sender, EventArgs e)
        {
            try
            {
                //Start of Initialization shit
                SteamAPI.Init(); //Must initialise SteamApi before using steamwork functions
                ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
                FreeGamesListFnc();
                Steamnamesuptodatecheck();
                steamid = SteamUser.GetSteamID().ToString();
                string name        = SteamFriends.GetPersonaName();
                string steamlevel  = SteamUser.GetPlayerSteamLevel().ToString();
                int    friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);
                SteamFriendCountBox.Text = friendCount.ToString();
                SteamNameBox.Text        = name;
                SteamLevelBox.Text       = steamlevel;
                SteamIDBox.Text          = steamid;
                GetOwnedSteamGames(steamid, OwnedGamesLBox);
                OwnedGamesBox.Text = OwnedGamesLBox.Items.Count.ToString();
                //End of initialization shit
            }
            catch (Exception)
            {
                MessageBox.Show("Steam not running!" + "\n" + "Terminating program", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); //Error messagebox
                Application.Exit();                                                                                                        //Used to Exit program
            }
        }                                                                                                                                  //Initializing everything
Beispiel #8
0
        void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            // at this point, the client has received it's friends list
            int friendCount = steamFriends.GetFriendCount();

            Console.WriteLine("We have {0} friends", friendCount);
            lstLog.Items.Add(String.Format("{0} 명의 친구 목록을 불러옵니다.", friendCount));

            for (int x = 0; x < friendCount; x++)
            {
                // steamids identify objects that exist on the steam network, such as friends, as an example
                SteamID steamIdFriend = steamFriends.GetFriendByIndex(x);

                // we'll just display the STEAM_ rendered version
                Console.WriteLine("Friend: {0}", steamIdFriend.Render());
                //lstLog.Items.Add(String.Format("친구: {0}", steamIdFriend.Render()));
                lstFriendList.Items.Add(steamIdFriend.AccountID);
            }

            // we can also iterate over our friendslist to accept or decline any pending invites

            foreach (var friend in callback.FriendList)
            {
                if (friend.Relationship == EFriendRelationship.RequestRecipient)
                {
                    // this user has added us, let's add him back
                    steamFriends.AddFriend(friend.SteamID);
                }
            }
        }
 void PrintAllFriends()
 {
     for (int i = 0; i < SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagAll); i++)
     {
         print(SteamFriends.GetFriendPersonaName(SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagAll)) + " " + SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagAll).m_SteamID);
     }
 }
Beispiel #10
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        /// <summary>
        /// Check if any of the current user's friends play this game and add the lobby to the server list if they do.
        /// </summary>
        private void GetFriendGamesList()
        {
            // Get the number of regular friends of the current local user
            var friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            if (friendCount == -1)
            {
                return;
            }

            for (int i = 0; i < friendCount; ++i)
            {
                // Get the Steam ID of the friend
                var friendSteamId = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);

                // Get what game the friend is playing
                FriendGameInfo_t gameInfo;
                if (SteamFriends.GetFriendGamePlayed(friendSteamId, out gameInfo))
                {
                    // If they are playing this game as well then get their lobby id
                    if (gameInfo.m_gameID.AppID() == SteamUtils.GetAppID())
                    {
                        AddServer(gameInfo.m_steamIDLobby);
                    }
                }
            }
        }
Beispiel #11
0
 public static IEnumerable <SteamID> GetFriends(this SteamFriends friends)
 {
     // yuk
     for (int i = 0; i < friends.GetFriendCount(); i++)
     {
         yield return(friends.GetFriendByIndex(i));
     }
 }
Beispiel #12
0
        public void ResetFriendsList()
        {
            _friends = new List <SteamID>();
            for (int i = 0; i < SteamFriends.GetFriendCount(); i++)
            {
                _friends.Add(SteamFriends.GetFriendByIndex(i));
            }

            Log.Debug("Created friends list.");
        }
Beispiel #13
0
        public static string GetFriendCount()
        {
            // gets the current number of friends for the currently logged in
            // steam account via the SteamFriends interface, using the friend flag
            // k_EFriendFlagAll, this will display EVERYONE, pending invites, requests sent
            // blocked friends(including people which have been blocked and unfriended)
            int iFriends = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            return(string.Format("Friend Count: {0}\n", iFriends));
        }
    public void OnEnable()
    {
        if (SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate) == 0)
        {
            Debug.LogError("You must have atleast one friend to use the SteamFriends test!");
            enabled = false;
            return;
        }

        if (SteamFriends.GetClanCount() == 0)
        {
            Debug.LogError("You must have atleast one clan to use the SteamFriends test!");
            enabled = false;
            return;
        }

        m_PersonaStateChange = Callback <PersonaStateChange_t> .Create(OnPersonaStateChange);

        m_GameOverlayActivated = Callback <GameOverlayActivated_t> .Create(OnGameOverlayActivated);

        m_GameServerChangeRequested = Callback <GameServerChangeRequested_t> .Create(OnGameServerChangeRequested);

        m_GameLobbyJoinRequested = Callback <GameLobbyJoinRequested_t> .Create(OnGameLobbyJoinRequested);

        m_AvatarImageLoaded = Callback <AvatarImageLoaded_t> .Create(OnAvatarImageLoaded);

        m_FriendRichPresenceUpdate = Callback <FriendRichPresenceUpdate_t> .Create(OnFriendRichPresenceUpdate);

        m_GameRichPresenceJoinRequested = Callback <GameRichPresenceJoinRequested_t> .Create(OnGameRichPresenceJoinRequested);

        m_GameConnectedClanChatMsg = Callback <GameConnectedClanChatMsg_t> .Create(OnGameConnectedClanChatMsg);

        m_GameConnectedChatJoin = Callback <GameConnectedChatJoin_t> .Create(OnGameConnectedChatJoin);

        m_GameConnectedChatLeave = Callback <GameConnectedChatLeave_t> .Create(OnGameConnectedChatLeave);

        m_GameConnectedFriendChatMsg = Callback <GameConnectedFriendChatMsg_t> .Create(OnGameConnectedFriendChatMsg);

        m_UnreadChatMessagesChanged = Callback <UnreadChatMessagesChanged_t> .Create(OnUnreadChatMessagesChanged);

        OnClanOfficerListResponseCallResult = CallResult <ClanOfficerListResponse_t> .Create(OnClanOfficerListResponse);

        OnDownloadClanActivityCountsResultCallResult = CallResult <DownloadClanActivityCountsResult_t> .Create(OnDownloadClanActivityCountsResult);

        OnJoinClanChatRoomCompletionResultCallResult = CallResult <JoinClanChatRoomCompletionResult_t> .Create(OnJoinClanChatRoomCompletionResult);

        OnFriendsGetFollowerCountCallResult = CallResult <FriendsGetFollowerCount_t> .Create(OnFriendsGetFollowerCount);

        OnFriendsIsFollowingCallResult = CallResult <FriendsIsFollowing_t> .Create(OnFriendsIsFollowing);

        OnFriendsEnumerateFollowingListCallResult = CallResult <FriendsEnumerateFollowingList_t> .Create(OnFriendsEnumerateFollowingList);

        OnSetPersonaNameResponseCallResult = CallResult <SetPersonaNameResponse_t> .Create(OnSetPersonaNameResponse);
    }
Beispiel #15
0
        public List <ulong> GetFriends()
        {
            var ret = new List <ulong>();
            var cnt = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            for (int i = 0; i < cnt; i++)
            {
                ret.Add(SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate).m_SteamID);
            }
            return(ret);
        }
        void GetFriends(EFriendFlags flags)
        {
            int numFriends = SteamFriends.GetFriendCount(flags);

            for (int i = 0; i < numFriends; ++i)
            {
                var friend = CreateSteamPlayer(SteamFriends.GetFriendByIndex(i, flags));
                _friends.Add(friend);
                _friendSet.Add(friend.id.uuid);
            }
        }
Beispiel #17
0
        static void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            int friendCount = steamFriends.GetFriendCount();

            Console.WriteLine("We have {0} friends", friendCount);

            foreach (var friend in callback.FriendList)
            {
                friendList.Add(friend.SteamID);
            }
        }
        private string GetFriends()
        {
            int    friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagAll);
            string friends     = SteamUser.GetSteamID().m_SteamID.ToString() + ",";

            for (int i = 0; i < friendCount; i++)
            {
                CSteamID friendSteamId = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
                friends = friends + friendSteamId.m_SteamID.ToString() + ",";
            }
            return(friends);
        }
Beispiel #19
0
        public override void OnEnter()
        {
            steamIDList.Resize(0);
            int count = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            for (int i = 0; i < count; i++)
            {
                CSteamID ID = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
                steamIDList.Resize(steamIDList.Length + 1);
                steamIDList.Set(steamIDList.Length - 1, ID.ToString());
            }
            Finish();
        }
Beispiel #20
0
    /// <summary>
    /// Gets the steam friendslist
    /// </summary>
    /// <returns>a list of friends list names</returns>
    public string[] getfriendslist()
    {
        friendslisttemp.Clear();
        int friendscount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagAll);

        string[] output = new string[friendscount];
        for (int i = 0; i < friendscount; i++)
        {
            output[i] = SteamFriends.GetFriendPersonaName(SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagAll));
            friendslisttemp.Add(output[i]);
        }
        return(output);
    }
Beispiel #21
0
        public override void RequestFriendLobbyData()
        {
            EFriendFlags flags = EFriendFlags.k_EFriendFlagImmediate;
            int          count = SteamFriends.GetFriendCount(flags);

            for (int i = 0; i < count; i++)
            {
                if (SteamFriends.GetFriendGamePlayed(SteamFriends.GetFriendByIndex(i, flags), out FriendGameInfo_t gameInfo) && !(gameInfo.m_gameID.AppID() != SteamUtils.GetAppID()))
                {
                    SteamMatchmaking.RequestLobbyData(gameInfo.m_steamIDLobby);
                }
            }
        }
Beispiel #22
0
        private void CreateFriendsListIfNecessary()
        {
            if (friends != null)
            {
                return;
            }

            friends = new List <SteamID>();
            for (int i = 0; i < SteamFriends.GetFriendCount(); i++)
            {
                friends.Add(SteamFriends.GetFriendByIndex(i));
            }
        }
Beispiel #23
0
        // Token: 0x06000005 RID: 5 RVA: 0x0000235C File Offset: 0x0000055C
        private static void GetFriendList()
        {
            int friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            Console.WriteLine(friendCount);
            for (int i = 0; i < friendCount; i++)
            {
                CSteamID friendByIndex = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
                Console.WriteLine(friendByIndex);
                Console.WriteLine(SteamFriends.GetFriendPersonaName(friendByIndex));
            }
            Program.finished = true;
        }
Beispiel #24
0
        private void OnFriendsList(SteamFriends.FriendsListCallback callback)
        {
            Console.WriteLine($"We have {SteamFriends.GetFriendCount()} friends");

            foreach (var friend in callback.FriendList)
            {
                SteamID steamIdFriend = friend.SteamID;
                if (friend.Relationship == EFriendRelationship.RequestRecipient)
                {
                    SteamFriends.AddFriend(steamIdFriend);
                }
                Console.WriteLine($"Friend: {steamIdFriend.Render()}");
            }
        }
Beispiel #25
0
        static void onFriendList(SteamFriends.FriendsListCallback callback)
        {
            int friendCount = steamFriends.GetFriendCount();

            Console.WriteLine("You have {0} friends", friendCount);

            foreach (var friend in callback.FriendList)
            {
                if (friend.Relationship == EFriendRelationship.RequestRecipient)
                {
                    steamFriends.AddFriend(friend.SteamID);
                }
            }
        }
Beispiel #26
0
 private List <ulong> GetFriends()
 {
     if (IsOnline)
     {
         var ret = new List <ulong>();
         var cnt = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);
         for (var i = 0; i < cnt; i++)
         {
             ret.Add(SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate).m_SteamID);
         }
         return(ret);
     }
     return(null);
 }
Beispiel #27
0
        private void UpdateSteam()
        {
            if (Multiplayer.Clock.ElapsedMilliseconds - lastFriendUpdate < 2000)
            {
                return;
            }

            friends.Clear();

            int friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

            for (int i = 0; i < friendCount; i++)
            {
                CSteamID friend = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);

                SteamFriends.GetFriendGamePlayed(friend, out FriendGameInfo_t friendGame);
                bool playingRimworld = friendGame.m_gameID.AppID() == SteamIntegration.RimWorldAppId;

                if (!playingRimworld)
                {
                    continue;
                }

                int    avatar       = SteamFriends.GetSmallFriendAvatar(friend);
                string username     = SteamFriends.GetFriendPersonaName(friend);
                string connectValue = SteamFriends.GetFriendRichPresence(friend, "connect");

                CSteamID serverHost = CSteamID.Nil;
                if (connectValue != null &&
                    connectValue.Contains(SteamIntegration.SteamConnectStart) &&
                    ulong.TryParse(connectValue.Substring(SteamIntegration.SteamConnectStart.Length), out ulong hostId))
                {
                    serverHost = (CSteamID)hostId;
                }

                friends.Add(new SteamPersona()
                {
                    id              = friend,
                    avatar          = avatar,
                    username        = username,
                    playingRimworld = playingRimworld,
                    serverHost      = serverHost,
                });
            }

            friends.SortByDescending(f => f.serverHost != CSteamID.Nil);

            lastFriendUpdate = Multiplayer.Clock.ElapsedMilliseconds;
        }
Beispiel #28
0
    private void Start()
    {
        if (!SteamManager.Initialized)
        {
            return;
        }
        string myName      = SteamFriends.GetPersonaName();
        int    friendCount = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagImmediate);

        for (int i = 0; i < friendCount; i++)
        {
            CSteamID friend     = SteamFriends.GetFriendByIndex(i, EFriendFlags.k_EFriendFlagImmediate);
            string   friendName = SteamFriends.GetFriendPersonaName(friend);
            print(myName + " is friends with " + friendName);
        }
    }
Beispiel #29
0
    /// <summary>
    /// A function that repeats every second to check games status.
    /// </summary>
    void refreshrep()
    {
        if (PhotonNetwork.connectedAndReady)
        {
            PhotonVoiceNetwork.Connect();
            if (steammangercheck.issteamversion == true && SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagAll) > 0)
            {
                getfriendslist();
            }
            if (PhotonNetwork.playerName != null)
            {
                namedisplaytext.text = "Player Name: " + PhotonNetwork.playerName;
            }
            if (steammangercheck.issteamversion == false)
            {
                steamconnectiontext.text = "Oculus Connected";
            }
            else
            {
                steamconnectiontext.text = "SteamConnection: " + SteamAPI.IsSteamRunning().ToString();
            }
            refresh();
        }
        else if (PhotonNetwork.connectionStateDetailed != ClientState.JoinedLobby)
        {
            counter++;
            if (counter == 3)
            {
                PhotonNetwork.ConnectUsingSettings("1.0");
                counter = 0;
            }
        }
        statustext.text = "status: " + PhotonNetwork.connectionStateDetailed;
        MainMenuValueHolder manvalueholder  = GameObject.Find("MainMenuHolder").GetComponent <MainMenuValueHolder>();
        MainMenuValueHolder manvalueholder2 = GameObject.Find("MainMenuHolder").GetComponent <MainMenuValueHolder>();

        if ((manvalueholder.testarea == true || manvalueholder.tutorial == true || manvalueholder.campaign == true))
        {
            Loading.SetActive(true);
        }
        if ((manvalueholder.testarea == true || manvalueholder.tutorial == true || manvalueholder.campaign == true) && joinedyet == false)
        {
            joinedyet = true;
            onevone();
            Debug.Log("1v1");
        }
    }
Beispiel #30
0
        public override bool UseItem(Player player)
        {
            int count = SteamFriends.GetFriendCount(EFriendFlags.k_EFriendFlagAll);

            Main.NewText("Hello... " + SteamFriends.GetPersonaName());
            //Main.NewText("I see you have friends:");
            for (int friend = 0; friend < Math.Min(count, 10); friend += 1)
            {
                CSteamID steamid = SteamFriends.GetFriendByIndex(friend, EFriendFlags.k_EFriendFlagAll);
                Main.NewText(SteamFriends.GetFriendPersonaName(steamid));
            }
            SteamMusicRemote.EnableShuffled(true);
            SteamMusicRemote.UpdateShuffled(true);
            SteamMusic.PlayNext();

            return(false);
        }