Beispiel #1
0
 static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     if (steamFriends.GetFriendRelationship(callback.SteamID) == EFriendRelationship.Friend)
     {
         steamFriends.SendChatMessage(callback.SteamID, EChatEntryType.ChatMsg, ChatMessages.WelcomeMsg);
     }
 }
Beispiel #2
0
        private void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
        {
            Console.WriteLine($"{callback.PersonaName} is now a friend");
            var sender = callback.SteamID;

            SteamFriends.SendChatMessage(sender, EChatEntryType.ChatMsg, "Witaj, jesteś teraz moim znajomym :)");
        }
Beispiel #3
0
        private void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
        {
            // TODO: Does this only trigger once they have been added?

            var userID = callback.SteamID;

            if (GetPlayerLevel(userID) >= 10)
            {
                // Add user if level 10+
                kraxbot.AddFriend(userID);
                kraxbot.InviteUserToGroup(userID, new SteamID(103582791438821937));

                kraxbot.SendChatMessage(userID, "Hi, I'm KraxBot! Nice to meet you :3");
                kraxbot.SendChatMessage(userID, "You should add my creator if you haven't already, https://steamcommunity.com/id/kraxarn");
                kraxbot.SendChatMessage(userID, "You should also consider joining the Steam group if you want news and updates about me!");

                kraxbot.SendKraxMessage($"{callback.PersonaName} is now my friend");
                RegisterUserEvent(userID, UserEventType.Added);
            }
            else
            {
                // Othewise, ignore invite
                // TODO: Post comment
                kraxbot.RemoveFriend(userID);
            }
        }
Beispiel #4
0
 static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     if (callback.Result == EResult.OK)
     {
         Console.WriteLine($"[SteamBot] {0} added friend.", callback.PersonaName);
         steamFriends.SendChatMessage(callback.SteamID, EChatEntryType.ChatMsg, "Thank you for adding me friend.");
     }
 }
Beispiel #5
0
        static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
        {
            string  personaName = callback.PersonaName;
            SteamID steamID     = callback.SteamID;

            loggingmsg = String.Format("{0} is now a friend of {1}'s", personaName, user);
            SimpleLogger.SimpleLog.Info(loggingmsg);
            Console.WriteLine(loggingmsg);

            string Greetings = string.Format(
                "Hello {0}. Thank you for adding the bot.\nUse !info to request gather information or wait for the automated responses.",
                personaName
                );

            steamFriends.SendChatMessage(
                steamID,
                EChatEntryType.ChatMsg,
                Greetings
                );
        }
Beispiel #6
0
 static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     // someone accepted our friend request, or we accepted one
     Console.WriteLine("{0} is now a friend", callback.PersonaName);
 }
Beispiel #7
0
 public void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     SteamID = Convert.ToString(callback.SteamID);
     Console.WriteLine($"{callback.PersonaName}, {callback.SteamID} is now our friend.");
     setup.steamFriends.SendChatMessage(callback.SteamID, EChatEntryType.ChatMsg, $"Hello, I am a bot, {callback.PersonaName}. As of yet i have no functionality! :'(");
 }
Beispiel #8
0
 static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     Console.WriteLine("[i] {0} is now a friend", callback.PersonaName);
 }
Beispiel #9
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        } // Wird gecalled wenn Steam durch die Freundesliste crawled.

        static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
        {
            Console.WriteLine($"(INFORMATION) {callback.PersonaName} is now a friend", Color.SkyBlue);
        } // Weiß noch nicht ganz für was das ist, Steam ist gerade down (23.12.16 19:18)
Beispiel #10
0
 void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     // someone accepted our friend request, or we accepted one
     Console.WriteLine("{0} is now a friend", callback.PersonaName);
     lstLog.Items.Add(String.Format("{0}님이 당신과 친구가 되었습니다.", callback.PersonaName));
 }
Beispiel #11
0
 private void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     OnFriendRequestAccepted?.Invoke(this, callback.PersonaName);
 }
Beispiel #12
0
 static void onFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     Console.WriteLine("{0} was added as a friend", callback.PersonaName);
 }
Beispiel #13
0
 static void OnFriendAdded(SteamFriends.FriendAddedCallback callback)
 {
     friendList.Add(callback.SteamID);
     Console.WriteLine("{0} is now a friend", callback.PersonaName);
 }