protected override void OnLoadingDone()
    {
        if (SteamDSConfig.isDedicatedServer)
        {
            SteamDSConfig.StartAutoSaveMode();
        }
        BoltEntity boltEntity = BoltNetwork.Instantiate(BoltPrefabs.CoopBuildMission);

        boltEntity.transform.position = new Vector3(0f, 100f, 0f);
        BoltEntity boltEntity2 = BoltNetwork.Instantiate(BoltPrefabs.CoopWeatherProxy);

        boltEntity2.GetState <IWeatherState>().TimeOfDay = -1f;
        boltEntity2.transform.position = new Vector3(0f, 200f, 0f);
        if (CoopPeerStarter.DedicatedHost)
        {
            Console.WriteLine("Dedicated Server Running");
            Console.WriteLine("Address: " + SteamDSConfig.EndPoint);
            Console.WriteLine("Max Players: " + SteamDSConfig.ServerPlayers);
            Console.WriteLine("Save Interval: " + SteamDSConfig.GameAutoSaveIntervalMinutes + " minutes");
        }
    }