Beispiel #1
0
        /// <summary>
        /// Doesn't really work yet.
        /// </summary>
        /// <param name="blueprint"></param>
        public void CopyFX(Camera blueprint)
        {
            // Clean
            foreach (var fx in gameObject.GetCameraEffects())
            {
                DestroyImmediate(fx);
            }
            int comps = gameObject.GetComponents <Component>().Length;

            VRLog.Info("Copying FX to {0}...", gameObject.name);
            // Rebuild
            foreach (var fx in blueprint.gameObject.GetCameraEffects())
            {
                VRLog.Info("Copy FX: {0} (enabled={1})", fx.GetType().Name, fx.enabled);
                var attachedFx = gameObject.CopyComponentFrom(fx);
                if (attachedFx)
                {
                    VRLog.Info("Attached!");
                }
                attachedFx.enabled = fx.enabled;
            }

            VRLog.Info("That's all.");

            if (!SteamCam)
            {
                SteamCam = GetComponent <SteamVR_Camera>();
            }
            SteamCam.ForceLast();
            SteamCam = GetComponent <SteamVR_Camera>();
            VRLog.Info("{0} components before the additions, {1} after", comps, gameObject.GetComponents <Component>().Length);
        }
Beispiel #2
0
        /*/// <summary>
         * /// Doesn't really work yet.
         * /// </summary>
         * /// <param name="blueprint"></param>
         * public void CopyFX(Camera blueprint)
         * {
         *
         *  CopyFX(blueprint.gameObject, gameObject, true);
         *  FixEffectOrder();
         * }*/

        public void FixEffectOrder()
        {
            if (!SteamCam)
            {
                SteamCam = GetComponent <SteamVR_Camera>();
            }
            SteamCam.ForceLast();
            SteamCam = GetComponent <SteamVR_Camera>();
        }
Beispiel #3
0
        /// <summary>
        /// Doesn't really work yet.
        /// </summary>
        /// <param name="blueprint"></param>
        public void CopyFX(Camera blueprint)
        {
            CopyFX(blueprint.gameObject, gameObject, true);

            if (!SteamCam)
            {
                SteamCam = GetComponent <SteamVR_Camera>();
            }
            SteamCam.ForceLast();
            SteamCam = GetComponent <SteamVR_Camera>();
        }