private void BattleVictory() { for (int i = 0; i < CharacterPartySize; i++) { StatusHandler.Reset(ref CharacterParty[i].StatusList); } //disable battle screen }
private void BattleVictory() { for (int i = 0; i < CharacterPartySize; i++) { StatusHandler.Reset(ref CharacterParty[i].StatusList); } //disable battle screen }